@Obscura Probably I'm getting this all wrong, but does the process you describe basically mean that all meshes are remeshed (3. Spawn a grid of polygons using the gpu...) and the vertex position data is stored in an image file format rather than an usual format?
this isn't actually the case, the gaming places i visit on the web are filled with other complaints, a massively buggy game, saves being corrupted, paths being blocked by randomly spawning vehicles etc. which is ok i guess but then don't charge full price.
thanks respawnrt! I've added water marks and worked on the spec and gloss maps more to try to make the whole thing have little pockets of details/eye candy thoughts on the water stains? should I make them stand out more? less?
i must point to wall texture on a right side of the image, seam is just too visible And stain on the lower part of the texture dont correspond with a concrete(asphalt?) texture on a border That vegetation on the road is wrong looking, too flat looking and it grows out of nowhere
i believe its called Cell Shaded, art style. i think the dumpster could do with some more dirt lower down nearer to the ground, and the bags look quite plain, maybe add some stains or something? other than that, not bad!
Looks great Alex, but two things bug me. One: the dark water stained bricks. Seems too even. Another thing are the bottles. They stick out because they are reflecting a blue light when they'd look better reflecting a warm light (or the scene).
For the roller i still think you need to spend more time really refining the smaller details on it. more dripping rust details like this one: smaller details like this: ALOT more detail in ur spec map. Like stain/rain detail.
It's worth noting that that Sony project does actually exist. It's just not what we're looking at here. I'll looks forward to seeing what you come up with, Prof. Make sure you can still dump the mobile spawn point at the bottom of a lake.
Ok so been working on breaking the texture up a bit with wear, tear, dirt and some stains. This is just the diffuse for now. When I'm done I'll do the normal and spec maps. <font color="red"> ** Edit - Bump Map Test ** </font>
Hi! You can add some details on the stairs in front of the main door - flat slope looks a bit strange here. Windows are painted with solid green - add frames, stained glass, less emission strength along the borders. Also there is too many free space on the sides of the renders - you can crop it.