I've read and seen a few things about gamification of learning and it got me to think about some ways that may improve the effectiveness of education through adding game mechanics. This is just a fun mental exercise intended to generate ideas, so don't take it too seriously. Who knows, maybe this could be rolled into…
It's good practice to triangulate. However, your low poly wireframe shows some polys triangulated and others not. Are you sure you're triangulating the entire mesh?
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
What you're asking for is a specular map. First make one good Alpha map for masking the hair. Then figure out your materials as solid colors and mask them off with the same alpha. Here's a few tips for you: Straighten your UV shells so they're mostly going along one axis. The way you have them at a 45° angle creates choppy…
Hi Artquest and thank you for the warm welcome. I'm just checking out the names you mentioned above and wow, so inspirational. I love Daniel Simon's concept Lotus motorcycle. Your website is also very cool, I love gumdrop. I was just experimenting really with Unreal Engine to see if I could create a model and import it.…
actually NO i quite often do paintovers of the scenes that i and others work on...sometimes its alot easier and faster to get a target image out of Photoshop than it is out of a game engine when your balancing exposure/realtime lighting/baked lighting/textures/shader values/tonemapping, once you have a target it can be…
This seems to be sitting in a weird place between high and low poly right now. Decide what you want to do and go for that. A lot of the time you can optimize your high-poly to make your low-poly, and if you haven't gotten the hang of baking, now is the perfect time to get some practice in. For a high poly, I would go…
Moose, I had absolutely no problem driving drunk in the game... must be from my real world practice.... . . . . I kid, I kid! :poly106: Seriously, though, most of the 'drunkeness' is your camera being all jacked up. They did the same trick in Vice City when you had to help the one redneck dude get to the hospital after he…
Welcome to the fold DarkStar, glad to have you. And don't worry about the english-- your writing is better than some americans :D Plus, posting here should help that with time. There's a lot of different ways to answer your question-- from a technical standpoint they say it takes about 10,000 hours of deliberate practice…