Hello, I am here once again to ask some feedback. It has been a few weeks and I made quite some changes. Besides that I also switched from Blender to Zbrush as my teacher recommended this to me. (And I am happy that I switched once I got somewhat used to the program) This is currently how my character looks like I mostly…
Hey guys, i've been trying to get trees like Rime and The Witness. Anybody know how these might have been done? I'm thinking vertex normals, but i'm not sure how to do that in speedtree! Also, I know Rime uses Unreal engine, but i'm not sure how they might have implemented the trees... any help appreciated!
Working on my first likeness study. It's going to hopefully resemble Javier Bardem but he currently looks a bit Amish with that beard alone. Right now I'm working on his eyebrows and eyelashes then I'll start giving him some head hair and come back to the beard later. Any help and suggestions at this stage would be…
Hi everyone, I recently started working on a castle for an environment and started watching docs while I worked for inspiration. I found this really good BBC doc about building castles. It covers medieval life style and methods for building castles. Hope someone else can find it useful. It's 5 parts.…
Can't seem to get the new version to work, when I open the qSave window, I get : "Error 23: defaultPrefs isn't a function. Line: 89 -> } else {defaultPrefs();} (Translated from silly french for clarity). Tried on both 64 and 32bit versions, Photoshop CS5, Windows 7. Old version still works fine. does the "custom global…
So, there is this fun little addition that Camelot made to the Shining series. When the game starts up, at about the point where you are selecting a save slot, they present the story of the game as being told or read to you. You see a character (usually with a book) and when you select your save slot they “read to you” the…
I started looking in to making a bunch of glass containers. With all the references I gathered and looking at the scene, I feel like there's going to be a lot of different bottles, jars, vials, etc. The more variation the better; different silhouettes, sizes and such will help make the scene feel busy. But I really didn't…
Hey guys! Here is what I'm working on, hopefully it will be done by the upcoming week. The rendering i have now is silly, just me learning keyshot. Hopefully i can pull together something more sensible, with better choice of materials, bump maps and improved lighting. Im pretty happy with this thing from the modeling point…