"That's why items like that remain available, but minimized." I totally agree with that point and core principle (that's a large part of what I focused on in my mockups), but that's not the issue here - the problem is that in this specific case, minimization (done by shifting these items to the right) impacts the core…
So, I am pretty new to posting anything on the site and i am a student with still a lot left to learn, but i like to be contributing so i'll throw in my two cents. Honesty, for just starting, what you have produced isn't half bad. You seem to be aiming at what you can reasonably pull off and i think its doing you good. You…
Hey everyone! So it has been a couple months since our last update, but rest assured we have been continuing to work on our Star Wars Mos Eisley UE4 environment. WE have got quite a bit of new stuff in since the last update, lots of textures on props and buildings / some new props scattered throughout the city / some…
just wait a few weeks.... it gets worse. i'm waiting on robotics atm ... about 17days left lol. saving up crystal atm to buy it when i can. currently i'm upgrading all my warehouses so that i can keep upgrading my town halls. can't hold enough mats lol. i've got 3 lvl 16 towns and one that is about 12 hours from 17. also…
maybe i'm the only person out there who didn't like it... this shouldn't have been a movie, it should have been a short, should have been a music video or something. I liked the oracle chick though... those nipples were the size of bottle caps! that said i felt like it was part 2 of the military propaganda bullshit that…
Ok been working on the head now, given it a bit more character, i'm trying to make him look as mean and tough as i can without making it look too comical. Wires Next: Attaching the helm to the head... seeing if i can make on of these helms: I attempted to make one last night, but met with some peculiar problems, and it…
it's pretty easy to code this with tangent-space normal maps. basic concept: save every pixel in to a 2D Array with it's current R and G (and B) Value (B will not change). R and G convert to a vector of 3 dimensions (while only 2 have a value, which is x for red and y for green and z is defined as following) with angle in…