Well, even do I do agree that the situation in the east in general might appear extremely bleak atm, I don't think that the situation is bleak to the extent that chances of a revolt/reform/ or generally speaking having a redistribution of power that is profitable for the people of said countries. Lots of thinks can change…
As far as hair tips: I suggest trying to find an actual hairstyle, and sketch it out first. Working from 3d first tends to keep everything generic and what we remember of hair. It's best to have a real style in mind, then use 3d to emulate it best. Imagine what geometry with appropriate texture mapping would help you…
I think you might want to be careful about the proportions of the face if you're wanting her to read like a child and not like a small adult. The proportions of attractive female faces are necessarily somewhat childlike (at least moreso than men), but there are a number of important differences. Children have *much* larger…
Well, A. where the lowpoly bricks are touching/intersecting, you're going to get errors projecting the detail, that should explain all of the problems in those areas. Generally when baking a mesh like this you need to "explode" or seperate each chunk in both the high and the low, so you dont get intersecting problems.…
I was talking in generalities. 40k was used as an absolute minimum. If a game company is going to be hiring ANYONE, they need to be prepared to lay down at least 40k. That's even true for an absolute entry-level employee, with no prior industry experience, and a company that's located out in the sticks. That same company…
as far as I know mentalRay (company in berlin germany) works internally with the metric system (like many other physic based simulations), the people behind 3dsmax are living in canada and even there metrics are default: http://en.wikipedia.org/wiki/Metrication_in_Canada if I am not mistaken some mentalRay materials…
Hey Torba! Thanks a lot for reaching out, I’m always interested to hear about new ideas for the plugin and I’ll absolutely investigate if there is something that can be done about the features you asked for! The biggest issue I see is that there is no feature of ZBrush (I know of) that I could make use of to…
Hi! Perhaps I should have kept it more digestible, like: 'With an high to lowpoly approach, I would closer match the highpoly and improve the highpolys edges/shading'. But as so often with this 3D stuff, I find there's not an 'one and only way', but different options that can be combined based on the situation. And when…
I feel like the lighting is a big enemy at this stage-- I'd recommend bringing it into Unreal and mocking up the lighting, and seeing how things look then. I think the wall is probably too bumpy, and I'm used to lace tablecloths having borders around them, where yours just kind of tiles and cuts off sharply. My other…