A couple things: Some of the forms, in particular the shoulder armor, are just large shapes with very little silhouette or design, and then etched with small detail. Consider the overall shape first, then layer the mid-details, and only when that is all working do the etching details. The proportions seem decent. The legs…
There's something I want to say... because you are amazing at making realistic faces, and human anatomy in general! But there's something weird going on with the apparel, your armor, clothes, etc. I'm guessing you don't take much interest in that part? Oh, I'm 100% that you are perfectly capable of coming up with some…
Glad you guys are liking it! Here's my color palette and I answered some of your questions Q: Is this going to be a full blown level or just a small scene? A: It's just a small scene i'm doing for my portfolio class. Wish I could expand on it but time constraints. Q: Which colors are you thinking for the final composition?…
Maybe you should post a base mesh model of the girl to see what we are dealing with here... I usually make a base mesh of a body and throw down some basic clothing... put it in Photoshop and overpaint it as a concept... and then go from there. I made a similar thread like yours (…
Your hero concept could benefit from a few improvements as you fleshing him out. I can see you are going for a more stylized look, and it is good that you have made a good representation of medieval armor from the neck down; however scarves were seldom used even in cold weather, if you look here…
Pretty cool. Agree with the comments about needing some shadow baked in to separate out those cloth pieces. The normals look nice and detailed, good folds there, but the diffuse is just far too flat, it's really hurting the end result. Also I wonder why you have all that lowpoly geometry detail around the nipple area of…
Just wanted to let everyone know this project isn't dead, just been in limbo for a while due to various circumstances. I took many of the critiques into consideration and applied them, but sense then alot of her has been covered by clothes so errr...yea.. :-p I'm essentialy just winging it with the design, throwing random…
Ok, at the moment he seems to be lacking character. Push that silhouette more, even in a rest pose it should be telling a story. Secondly, without seeing wires we cannot just flow and animation readiness. Thirdly, he is ramrod straight. The spine curves, even with clothing on this is usually still somewhat noticible. Id…
[ QUOTE ] He's allowed to try. And it is a fairly good idea for a thread - this way there's written evidence that you made a resolution, and you CAN'T BREAK THAT! [/ QUOTE ] Yeah...thats a good idea...form a kind of support group for New Years resolutions...like "WTF SLACKER!!! C'mon!! JOG BIOTCH" and such...anyway...here…
I started on the cloth piece, gonna get this out soon. Check it; I'm still tweaking it a bit, I've been lookin at some refs over at Kolby Jukes's place. That guy has his wrinkles and folds technique down, dude is amazing. I want to be able to get a better grasp on cloth folds, it definitely helps the look of any model.…