Hello guys! I don't know if this is right place for this question, but I already search the net and hadn't found an answer. Any help will be appreciated. I want to rotate this object around the working pivot in way that the vertex in the diagram will snap to the y axis. Is that possible in 3ds Max 2011? Thanks, Jerome
Hi, my question is how would you move a shell of components at a given position in world space coordinates? And how to change the pivot point of selected component by Mel ? every commands I have tried has been ignored by maya but are actually valid. Is there a work around for that? When moving components in relative(-r) it…
how place box pivot Relatively sphere normals ? * modify - paint script tool / bonust tool - paint dubl. on obj. ( they are identical ) I think there are not enough settings. I can only randomly rotate and scale. * Snap together tool work relatively normal -> normal and this slow for Many objects sry for my english
Epic has released the UDK Beta for January 2012. And as always, this newest version is filled with improvements. Some of the more notable additions include the Simplygon Mesh Proxy Tool, the ability to create holes in landscape, and the new pivot painter. Head over to UDK news page to read up on all of the additions and…
Yeah, the coloured squares are in now. I had to do them on another layer. I've taken a bit or artistic liberty and added perforations to the side and a few stickers on top. I need to go back into Max and make a few tweaks to the pivots for the handle. Make it closer to real life
That's pretty genius ^ I found this one here a while ago, uses the working pivot instead of $.center - which I found quite smart - and works on Editable Poly instead (no modifier stacks unfortunately, though): https://mixescript.blogspot.com/2013/04/foliage-models-often-require-edited.html
Huh! So it could be that simple. I initially thought of having it set to IK but you bring up an interesting point. I think it will work. Plus, I will still be able to animate the arm as well so I can make sure it is pivoting from the same spot. Thanks!
@cptSwing I hope it goes public at some point its full of crazy stuff. They use textures to animate distant crowds super efficiently using something like this: https://vimeo.com/207832662 and store pivot points in vertex colors as well to deform grass / foliage more realistically.
yes, for me, the extra steps of doing that for each mesh is a pain. i have scripts to speed up the process but you cant just move the objects around, you need to go into a component mode to move the object around and see it on the other side, messing up your pivots.
You can get pivot tool box for free personal use or buy it, it is a great tool for doing exactly what you want and preserving scale and rotation so your instances still work in game without baking down the transforsm. http://www.lightstorm3d.com/download/html_en/pivotToolbox.htm