Hello Again, I have been doing a good bit of updating. Still need some work with the textures I think. This is rendered in Maya. I need to transfer/learn more about UDK to make it realtime. I also need to make spec maps for all my assets. I also want to add a few more things in the interior and maybe a ceiling, would be…
Thank you very much guys! We're just overwhelmed of the feedback we're getting. It's just crazy. The gameplay video has got some 160k views and we've exceeded out bandwidth 260%. When Notch tweeted us our webpage crashed instantly. It was awesome. :)
1- What about a system that can define the vanishing point from 4 corner point ? You could caculate the best approximation of one perspective by defining an origin and 3 points that cross that origin on X , Y and Z axis. Is that possible to develop ? 2- For the pixelArt isometric mode, we could define a more precise angle…
That egg thing is better Would you care to share your real hand (or reference you are using) , who know your hand might looks just like this one Meanwhile you can take a look at end of this topic : http://polycount.com/discussion/comment/2618297#Comment_2618297 You could find quite a few things about hands construction and…
Blockout looks good but yeah the bricks are way too reflective. Check out some reference and you will see bricks can some times have a bit of spec going on but are often very matte. examples http://upload.wikimedia.org/wikipedia/commons/3/3c/India_-_Sights_%26_Culture_-_Rural_Brick_Making_Kiln_02_(4040024973).jpg…
My budget should be nothing as I just made some pretty expensive purchases... But I've still got around $150 on me. The small Intuos P&T costs around $130 which is achievable for me. Now the medium version costs $260 which is way beyond what I can afford but if the difference is really noticeable then maybe I could try and…
[NB] Mohsen There seems to be a problem with the importer again...when importing the demon-form in game, but i've tested it in max. You can see a 3d view of it here: http://steamcommunity.com/sharedfiles/filedetails/?id=262159129&searchtext= heboltz3 kite212 Thanks guys, i'm glad you like it :)
Thanks guys! Alan Wake type of mood and lighting is definitely a good idea, will give it a try :) No trickery as far as I know :P. Just subtle blue tints in the Post Process and a Night Time color LUT, Directional and Skylight have the color set to roughly #265181FF, tweaked Sky Sphere colors and an ExponentialHeightfog is…
areve> Looks promising. I like the head in particular from what I can tell in the image. Not sure what type of jacket you are going for. But if it's more of your common motorcycle jacket I'd give it some more spec/reflections. Like these http://www.flickr.com/photos/dragonflyvintage/2629619293/…