Harden and soften normals are identical to 'Set Normal Angle'. Softening simply uses a value of 180, while harden uses a value of 0. What does this mean? Set Normal Angle splits all normals for faces that are more than x degrees different in angle, where x is the input number. So harden normals splits all faces (more than…
No, but I use this ancient script to manually update PSDs with a single hotkey. // Updates all file textures in the scene//// If nothing is selected, all gets selected and all file textures are updated// If something is selected the script assumes that this is what needs to be updated //// In the script editor the updated…
Hi Clickpiss I have used a similar workflow in the past, and I am not sure if it is a good idea. This method is good for figuring out the general, relative size of the props in relation to your level, but that is about it. The way I did it, I just used the BSP import (now the messy tri planes you described) and used that…
@renderjhs Really awesome stuff! Glad that there's more than 5 mat colors. As for the normalize, I just realised you're using cycles and I'm used to using Blender Render. When using blender render there is an option to normalize which makes sure the AO bake will use the full 0-1 range. More here As a side note I did this…
Yes, the script it's taking care of uv's outside the 0-1 space and also it duplicates the selection if there are tillable uv's(uv shells that starts on 0-1 and finish on 1-1 for example) At a first glance I've reed out the uv's data also, but then I had the problem with the uv borders as well so I've realized that it's…
Well, it's not non-destructive, but I think I've found a way that works pretty well in Photoshop. * Duplicate the layer that you want to visualize the saturation of. * Change the image mode to Lab color (Image->Mode->Lab Color.) Don't flatten the image when it asks you. * In the channels palette click the Lightness…
No need to be so confused. But in attempting to export an entire low poly house into Zbrush and detail it out for game work, you're barking up the wrong tree. In terms of what stuff is best thrown into Zbrush and sculpted, think of it more like modular walls and panels, or standalone objects. The house might have some…
thanks all :) ok rigging: I'm having some collada export problems. no1. bone roll: how do I roll a bone so it's oriented how I like, but 'apply' the roll so it has a roll value of 0 in that position?. because on export, the bone roll gets reset back to 0 and the bones all rotate wonky. 2: can I set it so I can animate the…
sigh. Both steam and non steam don't work for me, and this is a separate pc than the one I was using before. I don't get what I'm doing wrong. I copied the Airborn folder and shortcut to my C:\Program Files (x86)\Unreal Tournament 3 root folder, then edited the shortcut to read: "C:\Program Files (x86)\Unreal Tournament…
Each clip loads and saves fine for me, even through motion mixer, a perfect match to the original animation curves and all. I noticed when I saved and loaded animation it would insert it into the time line along with the existing keys which could be throwing it off. If I deleted the keys it would fix this. However if I…