At the moment, it's will be for environments, so buildings, rocks, trees etc. Is there any tutorials around that specifically deal with this? I've watched a couple of other tutorials aswell but they didn't really go into depth about creating the 'cage'.
I'll update the tutorial, I think though that 127 and 128 are close enough to not matter *too* much. Also Sinister, I mentioned setting it into an action and even have said action available in the tutorial.
I made a quick tutorial about baking hair/fur to poly strips. It works pretty well if you have poly strips in mind when you start. http://www.vigville.com/tutorials/hair/
Hi! Looking at your texture/UV layout, I think you could adjust it so face and hands get more resolution. Some options: - Separate into texture sets of varying resolution (head 4k, body 4k?) - Trade some UV distortion for more pixels at critical parts (for example scale up face, squash back of head UVs) - Consider…
I would say never put anything you made from a tutorial in your portfolio because it shows your potential employer I did this with a tutorial and that it was not under skills you would have normally
Even part of a tutorial on the Pulse Rifle... http://www.nextgenhardsurface.com/showthread.php?304-Modeling-M41A-Aliens-Pulse-Rifle-Workflow-Tutorial-Series-Video I only know as I was watching it the other day :p
You probably need to mess with the refinement settings if the results are too soft. Check both videos of this tutorial: http://cg-india.com/tutorials/maya_and_mudbox_workflow.html He runs through the steps of setting up displacements in maya.
Hello again! was a great stream, had some great chats and I also did a little tutorial on how to paint high gloss shiney surfaces. Here is a quick up date of the image and that tutorial. Alex
have you tried adjusting your lightmap settings for the static meshes? heres a tutorial on how http://waylon-art.com/LearningUnreal/UE3-10-LightMaps.htm edit: 00Zero pretty much explained the above tutorial