Thanks everyone for the feedback, really appreciate it! One thing I want to point out though is that, although it is a realistic environment, I'd still like to mix some elements from the anime references. I want it to look like something that could exist in the real world, but probably doesn't. If that makes sense :/…
Ok so its been a while since I have updated this thread. I have kind of taken a step back from the back-street environment and trying to focus on a handful of textures and props to see how I can better improve my modelling,texturing,normal mapping, etc. Iv been trying some different stuff out. Playing with UDK material…
NCE, i like the blizzardesque wood-work stuff. i think the scratches are a nice decorative element. i like the conceputal design and thought to use wood, very fun skin. as described by the scrapes, i see the copper colored surfaces as a thin softmetal and the woodgrain pattern as wood. because the scratches are similar on…
@creationtwentytwo - I was responding to almighty_gir who if you read his posts he is clearly stating to seperate them out by game industry app, film app and animation app. The whole one super app idea is something that will never happen. For 2 large reasons. 1. Money - Autodesk makes a ton of money on having different…
aster than I can even remember (literally… I don’t remember) I was knocked out of my chair by I *think* of all people Tim Sweeney (it was a wooden kitchen chair) and was pinned on the ground by Mike Wilson and Cliffy B (he’s so much stronger than I ever expected). George walks over to my chair and fucking stomps the shit…
Hey I think what he means is that your one doesnt vary alot in terms of width, so the ground floor is very much the same size as it goes upwards, however the reference picture he has posted, shows the ground floor to be smaller than the second floor. The third floor in his reference also overlaps the second floor, so it…
walls of text are great. it means you engaged and thinking ;) Yes in some cases having a highpoly for nice edge highlights can be good, usually for hero assets, floorboards on an overall environment not so much in 80% of cases. Some games do more highpoly than others depending on art direction and how their engine best…
Gotta agree with Mojo on the Ipod commercials, and the over-done comedy of that guy (I forget his name). Blatant branding in movies always pisses me off, Blade Trinity is almost as big an offender as I, Robot was... gah. Also notice the computers they were using were mainly iMacs... They might as well have had Snipes…
Its kind of a crude paint over, but I think it might help illustrate some points. I feel like the modeling and texture work on this is pretty solid. It might help to refine some things here and there, like the wooden drawers could use more grundge to help match the rest of the scene, but thats a knit pick. Id say the…