Those yellow warning strips do not match up with the weapon. It looks random and out of place. The grip and stock have way to much noise on them, in turn, they don't read well. The magazine colour looks out of place, compared to the rest of the weapon. Keep going at this, looking cool! :)
Here is my Weapon Skin Set named 'Dragonfire' for most of the firebug weapons. Check out my workshop pages as I upload more screenshots and info! WIP: http://www.polycount.com/forum/showthread.php?t=157850 Workshop Collection: http://steamcommunity.com/sharedfiles/filedetails/?id=537790479
GameStop was holding a Saints Row IV Weapons contest to which the winner would have their weapon added to the game as a DLC. This was my submission for the contest: The TurBITE. It sucks the enemy toward you and then smashes them with a bear trap. I did all of the sculpting in ZBrush and then composited renders in…
Hey Polycount! I’m available for *paid* freelance work as a concept artist/illustrator and wanted to put myself out there. I’ve been freelancing for over 4 years and have worked on projects ranging from games to comics and websites. My focus areas are: * Creature design (I love bringing weird and unique creatures to life)…
Here I'm looking into the typical weapon designs that this race usually uses and it seems there is no shortage of curves in their blades and another thing to note is that they fight with a variety of weapons including "two-handed swords, great scythe-axes or pole-axes" as it is described here on the Games Workshop webpage.
From looking at some of the pics, it looks like they were pics taken for someones portfolio. Look at all the weapon shots, seems like they were done to show off the weapons running in engine. Then again it could just be someone too pics of everything with the intention of releasing it.
Awsome weapon, well since you got most of the guide from experienced polycounters and I havent stepped in to the Game Development realm entirely. I'd just say what everyone else is saying. Your weapon looks really nice, straighten your UVs. ^.^
It's a bit pedantic but 'How was it done?' and 'How can it be done?' are two different questions. How was it done? Likely sculpted in Zbrush. Probably using a combination of custom alphas and brushes for the smaller details. (Possibly incorporating some remeshing or retopology steps to refine the larger shapes.) Sculpting…
Another small update: I figured out how to create bandages/wrappings in zBrush so I've began blocking those out for the final hipoly model. I also used some of the feeback on my last weapon to create a new flail weapon as a prop for my final scene.
Yeah I'm talking about "hero" assets here. As I said, to the quality of the assets above and they're pretty top notch. Thats hardly a 3rd person weapon.... So, Kevin, you're talking 60 days for a main character and 30 days for a main character 1st person weapon?