Here are some bullet point notes. If you decide you want to dig into certain pieces to refine them, I'd post a syncsketch link. The below notes will be general, so just reply here if you want to get more specific. Anyway's here we go! * First shot looks good: Timing feels pretty good here, I'd push the posing more and…
A few points, take em or leave em it doesn't matter to me. Pers vs Ortho The lack of perspective in the still shots is oddly unsettling. Pimping things at an angle in ortho mode is going to make even the best pieces look odd. It robs your view of depth and... well perspective. Notice how in the ortho view the grid…
It looks like you're using Blender so you could try a shear operation. Set the pivot point to 3D cursor, snap the 3D cursor to the inside vert on the corner, select the end of the trim piece, set the view port to top down view and run the shear operation. Another option would be to cut through the mesh using the vertex…
Designing all the models for a left handed view (Minh Le is a lefty), and ending up flipping them for the default right handed view helps design dodging too, having bolts and injectors in the wrong places. [spoiler]though cs did have the guns by their actual names until the 7.1 release. They changed them in 1.0/retail (and…
Good, haha. I was about to yell at you for going to reference it. I'd say look at the action figure but that doesn't do Aang much justice, either. You'll probably have to just look at a bunch of scenes from Avatar and figure out how his face would look. Look at side views and front views and times when he's being very…
@Baron Flame: thanks for your help!, if you find out what that script was called could you let me know? :) Here's my blockout in the engine, i'm quite proud of it as i've got the scale right i think :D Concept original view This is where the guards get onto the bridges, there will be a spot light up here also View from one…
Yeah... I've been having all sorts of drama since changing to 2017. I found that shift clicking for ring only works randomly, something to do with what view/viewport your in but i cant establish a consistent relationship, it works sometimes in a view then it stops working. I got around this by mapping ring to 'SHIFT+R'.…
And you can click on the up/down arrows to the right of the numbers. You can change how much each click represents (whole numbers, 1/100th, etc.) in a couple ways: Spinner Precision: http://help.autodesk.com/view/3DSMAX/2016/ENU/?guid=GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F Spinner…
The thing is, a diffuse/albedo map with no lighting information was used years back: in films. Yes part of the reason people suggest using certain terms is to highlight the differences for game production. However if you looked at a diffuse only view from any film scene even 20 years ago, it'll look just like a diffuse…
allllllrighty. let's get this thread going again. it's been way too long. revamped an old bloodseeker concept: a lich set i've been playing around with. the idea is that lich's bindings were hammered into his flesh, and magic runes were applied as an extra measure. i'm concerned that there's too much geo, especially with…