Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Who are we? : We're small indie game dev KAJIKI Studio. Working on : PROJECT EPYHRA prototype. What is it? Project Ephyra is an third-person fantasy RPG. In medieval fantasy world; all of a sudden magical beasts appeared. In order to maintain order, nearby kingdoms have deployed knights and recruits to the source of…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
yeah I was dissappointed when I read that its not a persistant world but rather ut3 with some rpg elements thrown in and a meeting place like guildwars. Im really really looking forward to an online persistant world fps rpg game looks like it wont be huxley though it is very pretty from what Ive seen.
Fractured Reality Studios is searching for a Visual Effects(FX) Artist to help out with our horror turn-based RPG in VR! This is a full time, paid position. We do not have a website set up yet, we are aiming to have it up in the next few days. A new marriage of horror and JRPG elements, culminating in an immersive and…
Full-time 3D Artist jobs@s2games.com We are looking for a talented and motivated 3D artist to join our core team. The Artist will work directly with the founding members to develop assets for our newly announced title Savage 2: A tortured soul. Savage 2 is a ground breaking meld of Real Time Strategy, First Person…
I'm trying to make a sword that can extend out to be a whip, and I'm having issues getting the rope bits of it to work properly. I don't have a lot of experience rigging so I'm pretty sure I'm doing something wrong here. Here's a picture of what it looks like right now when it's extended. In this picture I've bound the…