Cheers guys! Fingers crossed something will come through in time. The studio head has arranged a load of companies that are hiring to come and talk/ interview the guys who are still looking for jobs here so that is a great start in the job hunt. Ruz - yeah it looks like this is the end for Midway Newcastle. The last chance…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Apply Here! Summary Telltale Games is looking for a Lighting Artist with at least three years of professional experience to work with our award-winning art team. Please apply if you have both a strong artistic eye for lighting and color theory, in addition to the technical chops, in order to Identify and solve whatever…
Hi! I am looking to work on projects or commissions. Portfolio: https://www.artstation.com/arongabor Commission info: https://docs.google.com/document/d/1rC3BAyzrgRE_tvAQZ4_LW7cauKBHvEDE4iaYQwP-IM4/edit?usp=sharing If you are interested in my work please contact me. Email: arongaborart@gmail.com
Hey guys! sorry for the late reply and thank you for your feedback! This is the concept. Artist: Marc Brunet. This is the latest iteration: And this is a turntable gif (sorry for the low quality...) There are some areas that I haven't touched as much, like the diamonds on her thighs and the hairbands. Thank you! I…
Hello. I am a painter and concept designer for dota 2 items and I have a partner that is a modeler (3dmax). He makes the items and unwraps them for me to paint ..however both of us are having to learn how to sculpt..now I've come a little further in skill. However I/we are looking for a smooth production and I don't mind…
To me the "UE3 look" was the most characterized by awful low-resolution lightmaps and busy, desaturated textures with poor material definition. There are also the very distinctive and not always well-used light shafts and motion blur, and, to a lesser extent, bloom, which really made me reconsider whether I really wanted…
Currently trying to come up with an art style, focused for game usage. Still in a WIP state. Not using any textures here, just plain colors. Utilizing the usage of edge sharpness to give a medium polycount character to have controlled low poly features to get sharp and neat aesthethics. Looking for critiques and any…
So I know theres a section for "Looking for work" on polycount. Do you guys know any other methods of looking for work? These are the ones I know about, but it feels very limited. -Gamasutra (doesn't seem like there's much here) -Linkedin -Gamedevmap (this is just a list of game studios to check out to see if anyone is…
Hey guys, I've begun sculpting and working on facial structure and I am looking for advice in how to improve. I have begun a sculpt of the actor JK Simmons and looking for advice and critique in how to improve. It's still pretty low poly at the moment, but I'm planning to add more details as I go. Anything is appreciated!…