Heya - Indeed, good of you to ask. The reason why I asked you why you were making such an assumption is because putting clear words on why one believes a certain thing helps identifying where such a belief is coming from. Bit of a socratic dialogue so to speak. The problem is that whoever taught you that was 100% incorrect…
It's not that Max's uvs tools are bad it's that they, autodesk, just drop the ball the pisses me off. They have acutally made it slower to work with the unwrap modifier. Pelt vs crazybutchers script which has been around since version 5, a free script is more useful and quicker than their jazzy piece of crap Pelt. You…
No idea what I'm reading here - but anyways: If a lot of "elite class" artists (please don't call it that) recommend certain resources, you should probably read or watch it. If you want to teach - teach. For free, payed, up to you. But just do it. It doesn't matter how. Want to learn fundamentals? Type "Art Fundamentals"…
@Mighty Pea As I saw Knobs first time, I thought: Hell! He can't do that. :D But UI is WIP and not so bad as it looks as first impression. In fact, it has it's cons, but is easy to use once in. And it's self explaining. Knobs moved with LMB & horizontal move= big steps, LMB & vertical move = fine steps. Hotkeys are solving…
I do recollect having seen this issue. Can't remember if it was sorted or not. What's throwing me of is the fact that the shaders don't show up as empty CGFX shader nodes (empty since file can't be found). Instead they are showing up as "unknown" shaders. As if the CGFX plugin is not functioning correct. I have a weird…
The CPU is serious overkill unless you plan on doing a LOT of rendering. For most programs its better to have fewer fast cores then a lot of somewhat slower cores (as in the 5960x). Get yourself a 4790K or 6700K if you want a high end CPU for game art. Corsair SSDs tend to have rather poor reliability long term, I'd go…
SSD is for fast programs startup and glitch free work. I can get realy mad when I must wait for computer to finish something.. Yes price seems little high to me also, but could not find better dealer nearby, still searching, PSU I plan to own for longer time so I'd like to be prepared for more cards in same box or some new…
It is still like that though, lots of optimization has to happen to run on the limited memory on consoles and mobile. The limited time good uv work takes is worth the gains by a pretty big margin. Why use 2k map if with good uv work you can accomplish the same in half or a quarter of the res. Most games have hundreds to…
Zepic - First i get a concept picture from one of the guys - and break it down of what i need to build. Normaly i do just pieces in highpoly and render it out on a texture.(thats why i cannot really show highpoly stuff, just a mess of pieces) After the HP/LP pass i build the stuff, mostly copy paste and tileable pieces. To…
With modeling it comes down to how good the model looks when shaded. Whether it's polygonal surface shading or sub-division smoothing. There are rules and guidelines and best practices. None are necessarily hard and fast. They can be bent. Everyone has their own way of modeling and getting to the end result as quickly and…