Great attempt, I hope you learned something from the process. But its back to the drawing board for this asset. Everyone here has kindly given you advice, all correct and very helpful. I would definitely look at your unwrapping and texturing, the above UV is a mess in terms of creating a great diffuse, its broken and…
Very cool ship you got there. Its nice to see some original scifi ships. Endless rehashes of startrek and starwars ships can only tide me over for so long. (scifi-meshes.com ..oh god so many trekkies):D I personally feel that the scale is pretty evident from the details you've added. The tight pockets of detail make this…
Thank you so much for the advice. So let's say Monday comes around and I do not hear anything from the studio. Should I email them and point out the areas of the art test that I noticed I messed up on? Or should I wait till week 2 to point it out? Would that be to late? Should I just send them a short follow-up email to…
I didn't meant that that was your own statistics but like I said this would mean than less than 1 % of the 3D artists are using Blender that's why I think it's not representative and in game art there is mostly indies and hobbyist not like archiviz and product designers that work in companies with 3ds max. About the…
Ah, sorry! Yeah I don't use the marking menus so that's not a big deal for me :O I made some changes to the scripts to retain the marking menus. For move, scale and rotate you'll want to create custom hotkeys containing the following respective scripts (because you can't edit the commands for hotkeys that comes with Maya):…
Option B would be best to generally avoid distortion. Option A looks like a planar projection along its side. By "Harder to paint" I assume you mean things like getting the curvature of a stroke to follow the topology of the flattened mesh(like if you wanted to paint a seam along the rim or get planks to follow the…
Yea this is a part of biped that is kind of murky, but there is a easy fix. You can get around it by attaching the hand(s) to dummy objects then attachment constrain those dummy objects to the world then various things you want to pick up. In that thread they had all the right pieces but haven't assembled them correctly.…
problem with the latlong env maps is I am getting the following error : Warning: (Mayatomr.Custom) : C:/Program Files/Autodesk/Maya2009/mentalray/include/latlong_lens.mi: couldn't find shader libraryAPI 0.0 error 301031: call to undeclared function "latlong_lens"Warning: (Mayatomr.Scene) : output data type "rgb_fp" not…
Hey all, I decided to try the sci-fi scene for this challenge, As I've been meaning to make one for a long time! Here is the initial blockin in UE4 with some basic lights and a spacebox. I think I got the main proportions down decently, It tried overlaying the concept but it looked completely different. Probably a mixture…
Okay, So I followed the pixel process tutorial and created this http://i.imgur.com/GlLITFM.png Now I want to expand off the pixel process tutorial and create a transformation 2d that basically "zooms"/scales the pixel shown so that it can be used as a 512 (since a 4k texture is unusable as a brush size) So I've taken a…