This project is actually inspired by a previously unfinished project: This was meant to end up being a hallway environment and was my first venture into UE4 back in 2014. I decided to take the theme of this project (industrial) and create a bigger, more expansive environment from it. For reference I'm looking at films like…
You just have to keep in mind that your materials will need to be physically corrects. The workflow between old gen (Unreal Engine 3) and current gen (Unreal Engine 4) changes a bit. You now use an Albedo Map instead of a diffuse. You still need to bake at least Normal and often AO. Your final material will interact with…
This guide on the steam community has one for 3ds max http://steamcommunity.com/sharedfiles/filedetails/?id=149270397#89704 Personally I just export with a .fbx from maya (tested in 2014, no plugins). What works for me: 1. Move geometry to the correct joint 2. Import another part of the model (ex. weapon) from the folder…
I have to dig in with FX maps too. There is little to no information on the net, or official documentation for that matter. A shame, considering they are the powerhouse behind the procedural stuff in SD. The best source of information so far that i've found, regarding doing nested loops and discussing some of the…
I'm using the latest version of Photoshop legally/officially. I tried testing stuff with 2014 but still the same problems. I also tried the administrator stuff with no luck either. I did however figure out that the problem was with my mesh itself. I think one of the mesh pieces is kind of corrupting the entire mesh and…
guys, thank you both for the info. i spent 2014 completely immersed ;) in something else so playing catch-up now. i'll hold off on updating anything for now. was already worried of getting into required new display drivers territory and the like after seeing the new feature remarks in the oculus newsletter. yeah i'm not…
OS Name Microsoft Windows 7 Ultimate Version 6.1.7601 Service Pack 1 Build 7601 OS Manufacturer Microsoft Corporation System Manufacturer System manufacturer System Model System Product Name System Type x64-based PC Processor Intel(R) Core(TM) i7-3930K CPU @ 3.20GHz, 3201 Mhz, 6 Core(s), 12 Logical Processor(s) BIOS…
Yeah, without knowing where to source online quality instructional material, growth generally grinds to a halt or becomes stilted. Anyways a few favourite bookmarks I'll link here, they're a mixed bag in terms of workflow and/or genre but commonality exists across the board in that they're professionally authored which…
So it's turns out the version of xNormal I was using was messed up. Updating solved the FBX problem completely. I'm still wondering what caused the problem in the first place and how to avoid the nightmare again. So I guess now I have to work on my modeling skills. ZacD mentioned I had some useless tris. TBH I just made…
Hi, thanks. I'm using max 2016, but the same with 2014 and 2015. In the modifier stack they are all "Bone", with classic Bone Object parameters. I can turn off "Display Links" and then all of then render as regular max bones with geometry, though geometry is a bit weird, but whatever. But I still can't find any information…