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Re: Recommended modeling tools
Reply by
pǝlloɹ┴
·
Apr 2012
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3D Art Showcase & Critiques
I'm currently using 3dsmax, not sure if it's the best tool for The job :3
Re: Another problem baking on xnormal ...
Reply by
NAIMA
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Nov 2012
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Technical Talk
Ok , a question is possible to export from xnormal the cage to import in 3dsmax?
4 results
Re: The Andes Beast
Reply by
phantomstudio666
·
Mar 2016
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Contests & Challenges Archives
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Allegorithmic's the Beast
3dsMax Uvs unwrapping Substance Designer Baked Ambient Oclution Texture
Re: Turbosmooth goes crazy ?!
Reply by
Sveng
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Apr 2018
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Technical Talk
Ok wow, that reimporting worked..., i guess 3dsmax things.... Thanks
Re: Rust gun concept
Reply by
Brian "Panda" Choi
·
Nov 2014
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3D Art Showcase & Critiques
3dsMax should have something that lets you snap to vertex positions.
Re: Rig of the Year 2009
Reply by
killingpeople
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Dec 2009
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General Discussion
XSI makes cubes, 3dsmax makes boxes. Since it's Max's viewport...
Re: Generic Muscles
Reply by
Aqua Dark
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Mar 2013
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3D Art Showcase & Critiques
bouncing back between 3DSmax and zbrush. Working on High poly at the moment.
Re: What are you working on? 2017
Reply by
IG-515
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Mar 2017
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Stickies
My recent work. 3dsmax and some practice with Zbrush and Marvelous Designer.
10 results
Re: Pandaren fan art
Reply by
JesusOrgaz
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Dec 2018
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3D Art Showcase & Critiques
working on the retopology...the fur are doing the process slow...Im using 3DSMax
2 results
Re: Tips on modeling a house?
Reply by
Mark Dygert
·
Jan 2009
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Technical Talk
What program(s)? 3dsmax? Maya? Silo? UnrealEd? Wings3D? Blender?
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