Something similar has been started by a mod : http://www.polycount.com/forum/showthread.php?t=131226 Just so you know ! (Unless you meant, a showcase only ?)
slipgate did a movie of the first iteration block-out of Nightmare for brawl, here you go: http://www.polycount.com/forum/showpost.php?p=1312931&postcount=83 taken from this thread : http://www.polycount.com/forum/showthread.php?t=82126
Apparently, Xnormal has the option to explode your models as well. I do have to say that I haven't tried this myself but "Boy Sichterman" the guy that threw this tip around on facebook splits up his model into groups of non-intersecting pieces, and then offsets them in Xnormal itself. Link to his post below…
preachin to the choir 3Dcharlie but thanks none the less :P if I have used any black its because of my poorly calibrated monitor, lol - I usually run warm lights and cool shadows as you suggested, but some things like hex #131619 may come across as black on some screens
np Lord, sorry for the delay, but know its coming UVWmapping is started, but i need an opinion http://www.n00bstories.com/image.fetch.php?id=1317392365 http://www.n00bstories.com/image.fetch.php?id=1042440802 Should i put that thing on his forehead back? or leave it off?
Actually I have imported the original shotgun (with hands and bones) and attached mine to them, in place of the original shotgun, then "re-skinned" it.. With the materials I have assigned the exact same material which applies to the in-game model... I mean, .../materials/models/weapons/v_models/v_shotgun.vtf or something…
+1 to baseball or tennis ball unwrap. I start with a box, unwrap it to two strips and then set about making it a quad sphere. It's a bit like your method 2, but easier to control seams and easier to pack. Technically I have a primitive already set up so I don't have to do that every time... More info here:…