One of my old friends actually went to Full Sail for game development and has now been full time modelling military ordinances. I mean shit could be you! I actually follow frankPolygon and his thread on here and have learned A TON from his stuff... hes insanely good at providing great practical lessons and feedback. I…
Hey, yea I've tested the scene and it runs like a dream. It's quite a simple scene and repeatedly uses 48 material instances and around 10 decal material instances. The heaviest these scene becomes so far is ~190 draw calls. I could reduce this, but in the majority of cases from the perspective of a VR user, it tops out…