Yeah, what Vailias said. You'll need something like Sine, Cosine (even Frac, depending on what you're going for). Otherwise after a short while you're multiplying by 100, 200, 1000, etc, instead of the desired 0-1 (or -1 to 1).
For Maya download the FBX and Collada version of the skeletons here: http://www.oxynary.com/downloads/UT3CharConv.zip Converted from 3D Max by oXYnary, read about it here: http://boards.polycount.net/showflat.php?Cat=0&Number=249159&page=1&fpart=1&vc=1
did a SUPER fast and simple ultimate trim sci-fi hall using 3 textures (1 dif, 1 packed, 1 nrm) as a restriction. Would like to do another one and get fancier with some more decals in a third UV.
This seems to work. I'm not sure if there is a built in way to do it. Just select the instance you want to keep and run the script. if selection.count == 1 do( for obj in objects where (areNodesInstances selection[1] obj) and selection[1] != obj do ( delete obj ))
ya i use it all the time, when i stack shells i tend to offset all but 1 of them 1 unit out of the 0 to 1 space, this way it dosnt try to bake the same part of the texture map multiple times.
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you misread the tutorial ;) it's suppose to be be for i in 1 to... 1 = one(the number) NOT the letter L so change it in the loop and change thisformat "%, %, %\n" (f.frame as integer) (i - l) dv to:file toformat "%, %, %\n" (f.frame as integer) (i - 1) dv to:file
Myth The fallen lords and Myth II soulblighter http://www.youtube.com/v/cYjgE8NpPBk?fs=1&hl=en_US http://www.youtube.com/v/wjN6kEo8-Ss?fs=1&hl=en_US http://www.youtube.com/v/u_eDwEfus28?fs=1&hl=en_US
I think the closest you can get is with sysinfo.tempdir, which will give you something like "C:\DOCUME~1\RGALAN~1\LOCALS~1\Temp\" I'm sure there is a way in .NET to get this sort of information, it'd be worthwhile to ask on cgtalk.
Yes, and that's exactly what I want to do. My goal will never be low-poly production for games or animation. My only aim is the production of 3D hard-surface, and later, organic and artistic models. An example would be a rendering of a spaceship flying in a valley. Or a steampunk boat sailing in a sea. My interest is to…