did a SUPER fast and simple ultimate trim sci-fi hall using 3 textures (1 dif, 1 packed, 1 nrm) as a restriction. Would like to do another one and get fancier with some more decals in a third UV.
This seems to work. I'm not sure if there is a built in way to do it. Just select the instance you want to keep and run the script. if selection.count == 1 do( for obj in objects where (areNodesInstances selection[1] obj) and selection[1] != obj do ( delete obj ))
ya i use it all the time, when i stack shells i tend to offset all but 1 of them 1 unit out of the 0 to 1 space, this way it dosnt try to bake the same part of the texture map multiple times.
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you misread the tutorial ;) it's suppose to be be for i in 1 to... 1 = one(the number) NOT the letter L so change it in the loop and change thisformat "%, %, %\n" (f.frame as integer) (i - l) dv to:file toformat "%, %, %\n" (f.frame as integer) (i - 1) dv to:file
Myth The fallen lords and Myth II soulblighter http://www.youtube.com/v/cYjgE8NpPBk?fs=1&hl=en_US http://www.youtube.com/v/wjN6kEo8-Ss?fs=1&hl=en_US http://www.youtube.com/v/u_eDwEfus28?fs=1&hl=en_US
I think the closest you can get is with sysinfo.tempdir, which will give you something like "C:\DOCUME~1\RGALAN~1\LOCALS~1\Temp\" I'm sure there is a way in .NET to get this sort of information, it'd be worthwhile to ask on cgtalk.
I think that Sobel math style "rate of change in normal direction across <n> pixels" is what causes seams issues working in UV space . in Blender you could just do dot product with world space normal map ( Considering the world space normal map is baked as direct output (emit) with -1-to-1 scale ) It gives same edge for…
Available on Fab and Gumroad Contents: 1. Introduction 2. Initial Setup 3. Settings 1. Introduction Invisible Wall Creator is a tool for Unreal Engine, which enables you to quickly create collision walls around your map or around areas you don't want to allow the player to have access to. The tool utilizes splines to…
Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…