Hi, we´re looking for a 3d/enviroment artist to work on a few sets of rocks for a large terrain. PBR workflow - the result should be realistic. This is our project : http://www.indiedb.com/games/pantropy Looking forward to your mails! Best, Sebastian
Hello All! I am working on a prop that I would like to get some feedback on! I am trying to replicate a reference of concept art by Justin Bechtold. Here is the reference.. Feel free to criticize it, but please also give me tips and suggestions on how to improve. Don't be shy either!! All opinions are welcome! Thank you! I…
Some rocks I sculpted inside Zbrush and wanted to make a scene out of. You can find the project files on gumroad. Wanted to keep it super cheap so It's only $5. - Gumroad: https://gumroad.com/l/UE4MountainRocks - Use code "exist" to get for 50% off - Software used: Zbrush x Maya x Marmoset x Designer x Painter x Unreal…
Hello, I was starting to play around rocks. I always had problems with them, so i thought i'd test new technique (new to me, that is). It has 2k tris, and texturing is stil WIP. I do have a little problems with panting texture though. I'm trying to paint some "highlights" where the sharp edges are, and i'm using normal map…
Hello, I've created photorealistic rocks pack for Unity, you can check it out here: http://u3d.as/cCd All assets have 4k, PBR ready textures made out of scans of real life objects from my neighborhood. Here's a sample: [SKETCHFAB]f5fdf2c55bb347cea15b307e86e2f54d[/SKETCHFAB]…
Hello everyone! I would be very greatful if someone could point me in the right direction, on how can I achieve this kind of look on rocks. Thank you, Have a greay day!
Hi polycount this is my first post here and have to introduce myself. My name is Dimitar and i am working in game industry from couple of years.This tutorial is for making a rock with snowy map on it. Ive used the same techniques for trees, cliffs and almost every kind of static objects.I hope will be useful for you thanks…
Hi All I`ve created around 300 rocks randomly placed on a seabed using paint effects but I need to tidy them up ie delete hidden faces below the seabed. Any suggestions for how to do this? as booleans wont work (as usual). Thanks
as said above, still a a lot of work to be done on the texture I think. maybe start with getting a bit of a brightness darkness contrast between the rocks, then maybe some color variation on each rock. also the mud could do with some variation as well, maybe have some dry parts to get a nice color and roughness contrast.