Tech behind The Other Brothers We decided to go with Unity because it's one of the "big three" (Unity, Cryengine and UDK). Unity won out because of it's incredible platform reach plus fantastic workflows. If we want it in consoles and vita and even televisions - we can! How about the rendering - what approach did we take?…
Hey guys and girls :) I started some time ago with the blockout for my very first Unreal project. My goal for this project is to learn the engine and get an finished environment scene for my portfolio. I'm really looking forward to hear what you think abput the layout of the scene and what I could change to make the layout…
RetroBoyFX shader Pack RetroBoyFX is a shader pack created to make your games and prototypes look like old school Gameboy Games. Included are several shaders which will take any texture and crunch them down to a Retro Style. Or take any model and add a retro, dithered look. The shader pack contains additional shaders such…
I was just billed successfully a minute ago (so automatic retries might be working, maybe they just happen after a longer period, like a few days or a week?). Thanks for the help, I'll direct questions to that e-mail address if any similar problems arise in the future!
Hello, I'm a bit late to the party with this one but I going to give it a shot. My character is going to be a robot pilot. What I want to achieve for the robot is something that looks like a cross between the Iron Giant and Rodney Copperbottom set in the world of Machinarium. So he's going to look gangly and grungy. The…
Johny : Thanks for your sincere comment, I realized that overall the comments point towards the fact of a lack of consistency / believability in those sci-fi stuff I did, and truly is my bad, I must admit ...I didn't look at any reference for any of the scifi stuff I designed/modeled/textured... therefor there is a lot of…
Hey Guys! I started this environment about two weeks ago. This is my first UE4 project to learn the software and the whole PBR pipeline with Painter. I am really pleased with my progress so far. I tried to do some basic lighting but I have trouble finding a good solution. I hope someone has some nice tips improving the…
@MoP: yes! thanks for stopping by paul! it is always awesome to hear from you! and here is the fiend of the orange!? i needs to see it! @PogoP: haha i remember that game! and thanks! i still need to brush up on my environments so these were a fun exercise. holy cats! it's time for some fan-artage for that fabulous…
Hi , I’m a game designer working on a Dragon Ball MUGEN game for approximately 2 years alongside my development team. We are sprite artists, UI designers, game designers and animators aiming to develop a MUGEN game called Dragon Ball Z : Retro Battle X 3. The game is mostly notable for having a full length story mode which…
I actually had a small run with Linux on my dying student laptop! I believe I chose some kind of ubuntu at the time. It was very fun writing and doing light retro gaming on it :] But it was stressful wrapping my head around how things worked. I hope Linux becomes something as casual as Windows, like something so casual my…