Hi guys, not sure if you remember this topic: http://www.polycount.com/forum/showthread.php?t=150102 We now recently moved to Unreal Engine 4 since is much user friendly and give us no limits. I had to rebuild everything from scratch brick by brick and build the materials, took around 2 weeks. better now than later. I also…
I haven't seen much discussion about this here so I thought I would start a thread for it. If you haven't seen this game before, it's a survival sandbox game on steam early access currently in alpha. I started working on this last month and the other developers are really great to work with. An older trailer when it was…
Good evening. I'm Demetrius, the project manager for the EbonSoft development team. My team and I are working on prototyping phase of our project currently, but will be moving into the full development soon. We're looking for someone(s) to create the models for the characters and enemies within the game. We want to provide…
You can find more Info, Images and Videos on my Artstation. I finally finished this piece after working on it for quite some time. I really loved season 5 of AHS and wanted to recreate the fantastic Set they had built. Special thanks go to Mathis Widrat for providing the tileable Gold and Wood textures, Oskar…
Hey just thought I'd start my own thread about a small side project a fellow student and I are starting using UE4 as a learning experience. Thought it would be beneficial to us both if we could possibly get some feedback from some more experienced people. :smiley: Anyways here is what I have made as of yesterday, Pretty…
Level details: Character details: Preview realtime: [ame] https://www.youtube.com/watch?v=-0lE8J3asTc[/ame] Environment details: Who we are: TENDO Games is a indie team currently developing the video game, Them & Us. We are a team of young people passionate by video games and by art. Each team member we work with is…
So, I initially made this image as a joke; A friend of mine posted a photo they took on a beach one evening, which I thought had a bit of a Lovecraftian atmosphere to it. I did some quick-and-dirty digital painting, and posted this image in response to the original photo along with the sort of commentary you would expect…
* 3ds Max preferred * low-mid poly models (4-6k) * diffuse / normal /specular textures * we will provide concept art * quick turnaround For more info, please send samples to: info@LazarettoGame.com Thanks!
Heath Games' last title was recently Greenlit, and we are moving on from modding, to our first standalone, "Half-Rats - Project MOPAT" on Unreal Engine 4. We are looking for the following: Environment Artists Character Artists Texture Artists Prop Artists Get at me on skype @ heath_scoring or email me @…
feels like i'm going around in circles with this issue and I'd REALLLY appreciate some advice. I've baked my set of maps from my high poly model. everything seems to be ok until i apply the normal map (i'm basically following a video tutorial at this stage) when i apply the map my model goes SUPER contrasty like it's been…