cool, btw EQ you still use icq? dont see ya anymore anyway looking at your "scale uv charts based on importance" I think one could automatise that process (not sure about quality so). Basically you place a reference camera and then detect which geometry covers most screenspace, and which the least. For those that make up…
I bought it on Friday, strangely it wouldn't let me buy it at first either. I attempted to add it to my cart and it wouldn't go through. Then I restarted my PC opened up Steam and it was there in my cart ready to be purchased.
hey stimpack thanks for the comments. I still have a few things to add, like shopping carts, the shopping cart racks and the cameras and such to finish it up, but actually at this walmart (which i work at) there are no speed bumps. so I didn't even think to model any.
Greetings, I had a quick question about albedo and roughness maps for UE4. Ive read all about the pbr workflow on the mormaset site and other useful tutorials, knowing that the albedo is basically a diffuse without the AO light information added, I cant wrap my head around using the real world color value chart provided on…
Once again, let me say that NVidia gaming cards also display several graphical errors in Maya. In general it's most likely driver issues, but as I say, I know several people who use ATI cards with Maya and have no problems at all, and I know many people who use Maya with NVidia cards who suffer from large amounts of…
I agree with theslingshot. And since the map seems a bit small for a TF2 one, maybe the cart mode would continually concentrate combats to different areas of the map (since the cart moves) and encourage players to use other paths for more effective attacks. But that would maybe screw the sewers concept though.
frosty- I got myself a gba cart a while back, and am loving it. Instead of taking my gba sp with me on a car ride, or plane ride along with 4-5 games, I can put them all onto one cart, as well as smaller homebrew games. All good fun.
I always pick scout on insta-spawn Gold rush. I zerg the cart, and keep on dying just to keep pushing the cart, and resetting the timer. The occasional person I kill is an added bonus. And I'm frequently in the top 3. Sure I usually die 15+ times a match, but I make up for it with the captures..
I’ve been doing game art for a while now, but it occurred to me, other than texturing in Substance Painter and Designer and making sure my blacks don’t go below 30 RGB and my whites don’t go above 240 RGB, I’m not sure what else I need to be doing to make sure I’m staying within PBR specs. For things like foliage, I’ll…
@croasan - Thanks for the feedback! I agree he's looking too loose. I feel like the cart/his reaction to the swerve are too much for a simple cycle as well, so I might extend the cycle out for some more frames and have this be more of a fidget variation to the cycle. Hopefully then he feels more in control rather than…