Hey Helder, I wrote this a while back for Autocon. Feel free to use it (works between 1 and 3) string $sel[] =`ls -sl`; for ($thisObj in $sel){ int $displaylevel[] = `displaySmoothness -query -polygonObject $thisObj`; if ($displaylevel[0] == 0) { //Go to 3 displaySmoothness -polygonObject 3; } if ($displaylevel[0] == 1) {…
Much progress was made after 3 weeks, adding the weapons, a gun and a spear/sword, render in toolbag, add a base for a diorama, with some little props, and thruster fx on the back
Thanks this is much better and more detailed than I was hoping! In picture 3 however how did you manage to, "swing" those set of fingers on the right side though? I don't understand that bit. Do you think you could make a quick video detailing this so I can follow along myself?
So i began to tinker with the unreal 3 editor after 2 years of not touching it and i have a question maybe someone can answer. I am builind a veihicle which needs to be broken up in 3 parts and i would like to import as a whole but still add the 3 needed materials with the textures on it. Would i have to give the 3…
I bought me a Intuos 3, its great but i have 2 problems with Zbrush. - I cant define the shift key (for smoothing) on one of the tablet keys!? - And how can i use the Touch Strip for zooming in Zbrush?