sorry didn't mean to sound rude, just too busy right now to give vig'esque criticism... i'll try to sound less mean next time. no real criticism yet either, still working and it's 00:28 over here >_< but some reference i can share... http://www.oellermann.com/files/active/1/18_small.jpg you're eye has a lot of white, which…
Nice LoTekk! My guy a few posts above was made in Silo 2Beta as well, only I havent done any displacement yet. All polymodeling. Your nostrils look a little funny at present. Keep it up!
BOB|3D hit it on the head. As stange as it may seem, industry professionals and aspirants are not the target audience for most game marketing. I think it's laudable that they've made "just videogames" seem so important (we already know how great they are, the average channel sufer may not). It's also nice that the show is…
Thank you for response! 2BYTES, do you know why the industry is not moving into hard-surface modeling in ZBrush (if art lead will want to see my subd)? It feels like it's a huge timesaver over the subd in Max. I always thought that hi-poly can be done basically however I want. I understand that it will be more clean and…
I was experimenting with the combine bake feature for cycles. The results from this are fairly good. I'm thinking about potentially using this to bake in texture effects for my color. [SKETCHFAB]2b356be2e29b477fae96152ca4a0e1fa#share[/SKETCHFAB]
Maybe something like this? I don't know what matcap Darksiders 2 uses to display their artwork but some of these might be pretty comparable. There's several on there. Check them out! http://luckilytip.blogspot.com.au/search/label/Matcap?updated-max=2012-05-30T16%3A00%3A00%2B09%3A00&max-results=4#.VC3F6PldV8E
Just keep in mind that most nodes you place will get stretched then. Almost all Noises in the library assume square proportions. If you place it in a non-square graph, you'll have to force their resolution back to square (like from 2by1 to 1by1), and then bring it back to no square by either tiling or cropping it with a…