Hey AGoodFella, thanks for Your reply. I've tweaked tapers off in animation 15 and now I think it looks more natural. 15. https://www.syncsketch.com/playground/f5223f213a5b43dcb2ffe3d7e16df88e#379078
2/15/15 It's taken a lot longer then anticipated to get this to low poly But here it is!. I managed it. I UVed and Baked the Normal in Substance Designer. This is going to be a large statue with water flooding through the mouth into the water.
This is at most 15 min of work, give it another 15 min and it'll look twice as good, use dynamesh at the start then move onto subdivisions when you've got things blocked out.
http://forum.unity3d.com/viewtopic.php?t=54861&postdays=0&postorder=asc&start=15 http://forums.cgsociety.org/showthread.php?f=279&t=718699&page=3&pp=15 better than all the artists anywhere, apparently...
Of the two videos, one has approx 15 min of corrupt video, the other has approx 15 minutes as well. I'd only need videos #5 & #6 of the tutorial, the rest appear perfect.