So glad to see Epic pushing such a different art style (and a great one at that). Gameplay sounds like it should be great too from the little we've heard so far. A few friends and myself used to do a similar thing in Left 4 Dead with custom scripts: spend about an hour spawning items and building forts then unleash the…
Hmmm, was Godzilla actually humorous when divorced from the campy manner in which it was produced? I always thought people found Godzilla funny because it looked silly, with it's men in rubber suits, rather than actually funny in script. Also I might be wrong, but I don't think people would pour out of a train like…
Hmmm theres something wrong then. im saving in "Targa" format with alpha channels option ticked in the save screen at 24bits/pixel resolution and with Compression (RLE) left unticked, and there is most definately no alpha map saved.. edit: just tried the 32bits/pixel option and that seems to have done the trick... thanks…
The fallen pieces disappear automatically if you fracture more because there is a limit of them for how much of them can be in the level at once (default UDK fracture). Maybe you can control this better with Kismet or with a script. The apex destruction is much better in my opinion, but for something that you would like to…
Thanks madcow. I never though of that way. But is there a way to have the transform totally zeroed out? Currently what happens is zero the curve transforms, zero out the world pivot and then reposition the curve into the world origin which is somewhat cumbersome if I had to do it in several objects I'm not really asking…
In max script the are setLoopShift setRingShift if you press the button it will appear in the listener for Rings $.setRingShift -1 true false or $.setRingShift +1 true false if you drag any of these commands onto the main toolbar it will create a new button and an entry under 'drag and drop' in the customise UI menu. the…
What script are you using to get it into the engine? (presumably driveable?) A lot of the standard UT3 vehicle factory stuff just isn't useful and complicates matters hugely unless you're planning on shipping it in a game. It's possible if you've reused some existing vehicle class the modeller made an orientation mistake…
I'm having the same problem. Weird. Here's a script that can help you out in the meantime. Select any number of objects and it will set the Y location of the pivot points to 0. { string $sel[] = `ls -sl`; for ($obj in $sel) { select $obj; float $pivotLocation[] = `xform -q -ws -piv`; xform -ws -piv $pivotLocation[0] 0…
I always work in 2048s and rez down and put a sharpen script to make it tighter. Why? Because you never know when you need to have a nice hi rez production shot for an ad or a trailer or something. Or for cinematic purposes. I just don't want to leave myself in a situation where I am going to have to uprez something.
Bigpet, you said on your guide about 2 ways of compiling the flexes, one with the dmx and another with a VTA and a smd file on the second case, do i need to make the smd files save all the frames with all the shapes or the vta should handle that for me? also i tried with dmx but every attempt with valves scripts crashed my…