We are recruiting for multiple roles across multiple projects! Games vary from FPS to unannounced AAA. http://www.splashdamage.com/careers We are looking for a character artist, Senior Env Artist and technical artist. Character Artist Senior Environment Artist Technical Artist
Oh well, since someone else has bumped the thread... I ended up finishing the library environment, months later XD If you'd like, check it out on Artstation!
maybe add a blurred env reflection to your vehicles, with a camera vector it should glide niceley over the painted surfaces and add some extra oomf, keep it subtle though if you do add it.
I_think_With_underscores always a mistake to start building props befor at least blocking out the env...wheres the block/layout propping a scene out should come between second and third pass IMO owen_shepherd.bmp
So almost every week, without even looking for it, I see advancements of AI in my feed. It feels like it's getting exponentially better and that the people working on it are drinking coffee nonstop to get this out... I saw this in my feed yesterday and it seems the end is neared than I thought. Sure, it looks pretty crap…
Maybe too late already but if you come past Cologne I could offer you shelter for a night and a shower (actually shower first ;) ). Oh and btw, I have the same walking boots... but mine have been used more already (but will end up beeing used less by the end of your trip :( ). Edit: ahh I just saw your planned route... no…
have just created a persistant hangout, should end sometime in 2015! here's the link: https://plus.google.com/hangouts/_/2a16ae9a66e2afd6d0ca841500008327db7792d9?authuser=0&hl=en-GB
My post wasn't so much about replacing env maps with spec maps. Spec maps will only take you so far, especially once the object starts to move. But it was more about using spec maps to their fullest. Which might be all he needs for this project. I specifically wanted to reinforce the importance of spec maps, since he is on…
This environment is my Mentorship project from Think Tank Online. The town is fully built and rendered in Unreal 5. I am responsible for all aspects of the scene except for the trees and bushes and some small background props which are Megascans assets and the background cars which are 3d scans from Sketchfab by Ashkelon.…
But the fix is in 2019.3 https://help.autodesk.com/view/MAYAUL/2019/ENU/?guid=Maya_ReleaseNotes_2019_3_release_notes_html Many users on systems with newer, high-end CPUs like Ryzen 3900x series have reported issues and 'Unfold3D Process Error' messages when unwrapping or optimizing UVs. If you run Maya using one of these…