Unfortuneately no. I have already tested with a good spare as well as swithced out ram, reseated everything and all round thorough checks. Its the motherboard and possibly CPU too although thats no great loss, its an old P805d which I was planning on replacing for the war anyways. I'm just glad I have the cash to fix it.…
i7 is a quadcore with hyperthreading cpu... so basically it shows up as an 8 core cpu. You can skip the dual 9800GTs and go for a single GTX 280 or 295 card... I think that's a whole lot more power than 2 9800s... the new line of NVIDIA cards are dual core GPUs, meaning they have 2 video processors on 1 card. I have a 1 gb…
I think the problem with just plugging in and coping over is that he wants this new drive in two partitions so it can replace both C:\ and D: \ and he isn't sure how to do that? He runs the risk of backing everything up and having to back it up again to break it into two partitions if he doesn't do that first. At least I…
big differences for me UI- maxes is ace for being able to find things just by going to the obvious place, mayas is not tools are placed in menus for workflow, finding things can be a pain but once you have a workflow, the customisation and amout of hidden quick menus speeds up work no end. viewport- maya isnt as good as…
One thing that really screamed at me (get it?) was when taking a look at it in the fighter mode. Take a look at the part that would be the back of his lower leg. The faked lighting on it is a bit harsh, and really stands out to me. I think you could also fade out some of the panel lines. It'd probably read better if you…
i suppose ads that are in a gaming environment , like say a billboard in Hl2 or something , thats ok ... but what if the advertisers want to have a bigger share of the picture , by giving more money ... say coke want to advertise in a game like hl2 , but they dont want there symbol destructible ... so anything in hl2…
I just did a few tests, and the implementation of 'ro' in Turtle doesn't seem to be view dependent. Moving the camera around doesn't produce any difference in texture bake mode. My guess was that the weighting of the samples around the hemisphere is different, since they're using reflection vector instead of normal. A…
Sure, but it's not unreasonable to want a FOV slider from a game that had a multi-million-dollar budget. That's literally SO easy to implement, causes gameplay bugs extremely rarely (and rendering problems slightly more often), and is a great way to avoid giving people motion sickness. Implementing multiple resolutions can…
UDK standard material can be very easily recreated in Maya, just take a look at their UDN and CustomMaterial page, you will see they're using a basic Lambert term with a Phong additive for Specular. Transmission is also written there, which is a simple Lerp outside of your diffuse. Emissive generally speaking, is a simple…
Being a "Tech Artist" myself in a sense, I give all my tools out free of charge. I do this for all the points dustin said more or less. To get my name out there, and get more people using my stuff. Also, to charge a price of even 20$, your script has to be pretty damn amazing to be worth it. I could probably charge for…