Hey guys, As someone who has transitioned into using Blender full time both professionally and for personal work. I have a few nit-picks that I'd like to share and see if anyone can offer some insight as to how to approach them effectively. When switching between selections (Vertex, edge, polygon), they aren't remembered…
Hello ! Always loving the JuniorSenior avatar :) Along the lines of the suggestions from the Great Eric, and considering that the goal is an actual game asset for UE, then simply start by modeling a first version of the final polygon game asset of the tent at rest. Garment making tools may be useful to an extent since they…
Name: Ariel Chai Portfolio: www.arielchai.com Email: contact [at] arielchai.com Notes: currently not looking for unpaid work, thank you. Hello, I've worked on numerous commercial games for the last decade. Whether you need stylized art direction or just some assets, I can help push your game to the next level. Please don't…
the frist thought that come to my mind is that the monochrome is hoding you back try introducing some colors the has a bit of goldish tint and that feels more interesting than the
[ QUOTE ] The Refused (arguably more punk/hard core but good stuff none-the-less) [/ QUOTE ] Fuck yea, "The shape of punk to come" is my favorite album of theirs.
Hi guys, here is a short list of tiny MacroScripts to access Pivot ops by shortcuts/quads/toolbars. Evaluate once, then find commands in Customize panel, under category "Pivot Tools". Use and modify as you please. Great modeling tuts and nice tips Dave, thanks for sharing. It's a sin to see them youtubed (crappified).…