My current master is 122 instructions I believe. I have most of the tree set up so I can configure everything on the fly. I do have some Booleans for certain things like bump offset in case I don't need it that drops the instructions down a bit. I figured I could use essentially 3 wall textures and a mix map and get more…
I read this. Then looked at the studios work. Kinda made me look at his article in a different light after that. Also the semi-attack on environment art and env artists hide because they can't do characters or however he worded it is a total douchebag thing to say. Perhaps a long time ago characters were the bread and…
*Essentially everything Eric Chadwick said, but here's my take anyway: I wouldn't waste time sculpting bricks, stuff like that is way faster to do with materials and you'll get more flexibility that way too. There is so many tut's and freebie substance materials out there for bricks and mossy stone, I'm sure you could get…
Hello! I guess its a matter of taste and old school vs pbr. IMO Its abit "gamey" to have very brushed edges but I try do some stuff to help showing difference betwhen planes. Small dents on edges, small surface differences to help the shape pop more and read more clearly even if it goes against pbr rules. Some weapons are…
No problem. I get what you are saying. The pics are from the students assignments for low poly modeling with only diffuse textures. We have broken down the 3d art class into several different modules. So to teach one step at a time. Next will be UV Unwrap, and normal baking. Then we will move on to Specular, Ambient…
In that case, get a SSD for sure, a better video card($150 is a good range). Better monitor. These are things that you're very likely to notice. The I7 2600 may be an option too, the extra cost is about equal to the extra performance(which is rare, usually you pay disproportionally high amounts for extra performance).…
this is the concept art i have a side view of the head somewhere but im not following it. i will probably add some sortof helmet to him at some point though. i understand what you say about the static look of the body currently .. its something im working on, however the spine is curved look closely please. i think the…
Yeah, I have a lot to learn. The response and feedback I've been getting is amazing! I'm still learning, so I don't have a definitive pipeline; but this is what I usually do: 1. Take time to decide on a topic; this is pretty important; oftentimes grandiose things like elaborate suits of armour, or dragons, are more flashy…
The layout and composition of the environment is really strong, reminds me of a really high class coffee house that you find in central cities so that is coming along really well. As for the lighting, it is highlighting specific POI areas quite well but the shadows are way too dark, therefore creating negative space. To…
thanks for the feedback guys, mr significant, I use this megascans chart as a very rough base for the roughness value http://forum.allegorithmic.com/index.php?action=dlattach;topic=1060.0;attach=985;image but other than that most of it is eyeballed and just seeing what looks good in lots of lighting setups in marmoset I…