It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Yeah as others have said, performance isn't anywhere close to Zbrush when it comes to sculpting. I'm guessing whatever the linked sculpt layers addon is doing to store its data can and will break easily and make you lose work with any major updates to the sculpt mode? Meaning you'll most likely end up with older work stuck…
I think that for the last gif, the one with the moving code on the display, it would make more sense if the rest of the hud was moving as well because the lines of code doesn't really blend well together with the rest of the hud. It seems that they are pasted on top of them.
I think the standard UI is okay, like you said the muscle memory and knowing where things are comes after a little bit. Still there are items in menus which don't really make sense like the camera and perspective controls being under the Draw panel. Or like all of the different modes for Transparency, isolate subtool and…
This is sort of piggy backing off of Swizle... but maybe they are using one definition of Death Match in order to allude to the second definition: (In computer gaming) a mode of play in which the aim is to kill the characters controlled by other players. So what if the art takes a Death Match type of focus to design...…
well i am at a loss so yeah anything is better then nothing. :D Its shame of wasting purdy models on nothing :D And really thanks for the info and input Obscura, i'm gonna dig in deep with this. I have been reading up on blueprints but, there's so many nodes and that's the biggest issue for me, i don't know what my options…
Maybe try to plug it in anyway? Might be just the label that is wrong :D . If not then I have no idea, could only suggest to upgrade to another version of the engine. If you haven't already, you should post the problem up on UE4 AnswerHub, the devs should be able to help you out :)https://answers.unrealengine.com/ edit: I…
"How do you cope with self criticism?" Self criticism isn't something I cope with. Rather, it's generally other aspects of life that can hinder artistic progress. For me personally, it's important to approach art in a positive state of mind. I do this because I love it and a pessimistic attitude only hinders my progress.…
The default presets are in the directory: plugcfg_ln/ShaderFX/Scenes I'm not sure the dota shader PRESET ships with 3dsMax. I think we might have only included it with Maya LT. But a preset is nothing more then a quick way to switch between shader graphs. You should have the dota node. If you enable "Advanced Mode" in the…
The quality of the results are engine specific. Unity and UDK both come with an asterix. Unity in forward mode shows slight errors (very subtle) because of how unity handles normalization. In deferred rendering mode the quality is perfect. UDK is more problematic. Handplane should give you the best possible output. Also,…