We've got a short tutorial that covers lighting and presentation here: https://marmoset.co/posts/toolbag-3-lighting-presentation/ And a number of other user breakdown articles that cover character art materials, lighting and presentation: https://marmoset.co/category/toolbag-tutorials/character/
Thanks for links dude! I am totally super new to UE4! Tell me something (I might sound totally retarded here, bear with me :D ), Are those UE4 tutorials by the UE4 team really good? Tutorials link here: here
I ran into the same issue where you get to the part of the tutorial where you link the actor to your TextureRenderTargetCube, the texture doesn't update like it does in his tutorial. If you simply ignore this and create your Static texture anyway, it works no issue.
I found Geodav's tutorials to be really useful for this - they're written for UT3 but are still really good - easy to follow and takes you through all the basics of modelling, rigging and importing a custom weapon: http://sites.google.com/site/ut40kmod/UT40k_mod/ut3-video-tutorials
It's a start. Try for more color variation, and stay away from using different shades of the same hue. Here are some nice little tutorials: http://www.furiae.com/index.php?view=gallery http://www.gfxartist.com/features/tutorials http://www.cgtalk.com/showthread.php?threadid=227727
check out this hard surface texturing tutorial from Stefan Morell, its awesome for stuff like this and maybe it will help you with that metal look. Hopefully this link from 3d total works :) http://www.3dtotal.com/team/Tutorials/stefan_morrell/stefan_01.asp
Max comes with excellent tutorials on getting started with Biped. Go to Help/Additional Help/CS Tutorials. But to answer your question directly, you can't move the Pelvis object. You can only rotate it. You'll need to move the COM object into place.
I have a tutorial on my site I made a while back that explains the snapping features. Seems like there is confusion for a lot of people at my work and in general on how it works. Just go to the 3d section of my site www.custom-airbrush.com under tutorials....
dreamco: i go through that exact shader in the first transport tutorial, this one uses pretty much exactly the same setup : ) (still relatively simple) I might do some more tutorials on mroe complex modo materials in the future though : )
Ok thankyou very much to everyone , may be I followed an old tutorial on zapplink and older zbrush version? in the tutorial asks to pass throught aprojection , while instead in the steps you posted above there is no zprojection passage so I can skip that?