I've further refined the forms and added the hard surface parts modelled in maya. I think It's time to move on to the next stage, it would be better to add more details in texturing. I'm not really sure how to make those lines and panel designs on the skin, I'm trying to find the way artists made these on actual game…
Update, I redid the rock entirely, and tweaked the bird's head. Also, I started refining the feathers a little bit. For the rock, I thought it would be easier to sculpt it and decimate it. Do you guys think it's overkill for such a low-detail geometry ? I find sculpting easier to define the shapes - when I model, I find…
Comparing it to the barrel above some ways to improve would be: Make the specular brighter on the bare metal and sharper. Was your normal map generated from a high poly model? If so it could be more "Refined" it could use more polies, your top circle hole should be round instead of segmented like it is. Also the ridges…
Well if your turning them into sprites your count doesn't really matter. It truely is impossible to answer the "what is the standard polycount in the industry?" A polycount is based on so many variables and is truely unique to the game you are making. 3000 to 4000 is a good number to shoot for just to show stuff off. You…
"nothing worse then being stuck with a load of unsociable gits:) " Christ I could think of no worse pain than that heh, cheers Ruz and grats on your freelancing Il definately try not to undersell myself, im hoping for 18k but i wont settle for less than 16 + benefits heh Vig: Great idea thankyou, Im definately one of those…
This is great, love the lighting! The biggest problem for me is that the effects are overpowering everything else, so I can’t really focus on anything but the sparks. And the spinning camera makes it harder on top. I would suggest toning those both way down. The materials have a nice amount of grunge, but I can’t tell if…
Hi! Regarding the lowpoly, I would partially collapse some edge loops, have them split as the shape gets larger or in areas where more geometry is needed for silhouette relevant details - make use of triangles. Design wise, the shapes lack a bit of flow and dynamism imo. With the initial concept being rather vage/flat, no…
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Hello Dis, Your sculpt is looking good for only a half an hour. I am guessing this is supposed to be a speed sculpt or a one day project. Do you have any concept art or a picture you are basing this off of? You also may want to look into refining the shape of the ear it looks a bit large and high. I personally like to…
Hey EarthQuake, thanks for your feedback. I'm a little unsure what you mean by this though. So far I've been using the spec to definne the reflectance of each type of material and their respective parts. So for example on the cross I have pure silver, but also tarnish. As tarnish is a considered a semi conductor I guessed…