Watched the demo video. What really stuck out in an awkward/bad way was some of the grass flora movement in the field grass in the first few shots. It looks like you wanted there to be a breeze to pass through them so that they don't seem like static objects but instead it looks awkward as there are clumps of grass that…
@DanaosC Just off the bat I'm with @PyrZern , the faceting you have going on in your cards looks like you forgot to soften edge normals on the cards before importing into Marmoset. If not that then maybe you forgot to soften the edge normals on the mesh you transfered vertex normals from? If not THAT then maybe there's…
It is specific to what kind of weathering you are trying to create. Metals corrode and oxidize, and in the process they undergo chemical changes. Also, many kinds of damage and localized wear include a component of surface transfer between materials. Do what looks right for the circumstances you are trying to replicate and…
Have you seen the talk with the art director of Guilty Geard Xrd? His team were trying to achieve a similar idea, from the perspective of replicating the wandering fluidity of hand draw animation in the rigidity of computer graphics. Their solution was to use a complex rig with distortion points splayed across its entire…
Well, the point is....I could just go full accuracy and replicate the references down to the smallest twig (well, not that much, but you know what I mean). The problem comes with retopology. At the moment, no automated function is capable of achieving a good distribution of polygons within a reasonable budget. If I go too…
Something like 500 games are released onto the app store every week now; the vast majority of them barely make a few dollars. Games like Clash of Clans had a lot of money invested into them, their staff and their infrastructure - they were also not new players (Clash of Clans was something like their fifth game, which is…
take the dirt and scratches out of your normal map and some of them out of your diffuse, and have it only in your specular map. in the specular map you can have things like scratches, and slight variations in the metal tone, and darker areas of grunge, and in the gloss map you can give those same scratches a higher…
https://drive.google.com/folderview?id=0B5zeoPMzUv0ha3FNT3FMSmtqbVU&usp=sharing Jon, When I got back into work this morning, I tried the same exact process I did at home and it replicated the issue I had yesterday. After I make the shape and choose to convert to normal, it just gives me the shape to normal dialog again…
I feel a lot of people believe that every detail needs to be sculpted in Zbrush, which I disagree with, and they end up losing the realism b/c they cant quite replicate nature. But I personally feel that if you use Zbrush to really sell the form/feel of some material, that you can then combine your hires zbrush normal map,…
@DWalker Thanks for the reply, the wings were based on a creature from the movie Underworld 2 called Marcus, I wasn't trying to replicate accurate bat anatomy and with the face and the body, the theme of a bat was just something that i wanted to play off rather than be a slave too, but i do respect and understand the…