I actually really like this, but you're missing a huge opportunity to have the monster fall over all the way onto the ground instead of just slumping! Also it would help to add some FX to the gun otherwise it's hard to understand what your hero is actually doing at first glance.
I don't think so, I'm pretty sure you know lots of people on Polycount that played it mainly for the fact that it has Monster Hunter Tri. Unless that doesn't count for some reason. Other than that I think the last Wii game I played was probably Skyward Sword.
Talking about my currently in development project Hunter's Tale ( a pixel art sort of Monster Hunter), these are some test for the animations (I'm not an animator actually, but I try my best) of the giant toad "boss" Also, something from my old sketchbook level design for uncharted3pixelart project
Big shout out to: Juan Martinez (Monster) Laurens Corjin (Xoliul) Anubis barigazy These guys were super helpful and were nice enough to take time out of their day to break things down for me and help me with my problems throughout this script. Thank you so much!
Hi again, monster. Yes, I do want the world coordinates. I just tried your code and it works perfectly. I'm surprised I didn't think about that sooner. I didn't know it would be this easy though. Thanks again for your help. This was bothering me for awhile.
Often times a pipeline basemesh will be supplied that already has final topo. So it depends, as Monster mentioned, if you're doing the sculpting. And UV unwrapping is also required. As for texturing, some workflows are even following VFX in that some details that would have been in the sculpt are now done at the texturing…
So what do you mean very few people are doing 3D-like PBR? Isn't all lighting physically based if a painter is trying to paint light realistically? (James Gurney, Craig Mullins, Jaime Jones) Do you mean to paint in a Monsters university pixar aesthetic?
I can't speak for Japan but working jointly with China it was frustrating how everything had to be superficial, soap opera beautiful. So many cool monsters got axed because they were too ugly or scary. At one point Chinese designers wrote a zone that had Fairies & Unicorns as the mobs.
Damn, they will need to make something with predators... cuz they are they are the ass kickers. I think we may be very hyped with this film. With alien you don't see the monster until the very end, and you end saying huh? Watching the new trailer i had the same feeling of playing Metroid :)
@sugoilord Thats a great idea! Especially because I wasnt satisfied with the cloak... Initially I wanted to make it look like its crafted out of the remains of the sea monsters surrounding Bilgewater, but I am not sure about this. But I will definitely try parrot feathers :) @ijur Thank you!