We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…
Sorry for the necro, but this whole thread is just too awesome, I wanted to express my opinion about this. Indiegogo definitely didn't help. Or rather, Kickstarter is much, much bigger. As such, it's more difficult to get these projects funded. But I think the #1 reason the funding drive failed is because you are focusing…
I like the style! I've released one game so far with Unity, for iOS and Android. It's a top down space shooter where the goal is to collect as much space junk as possible to increase each teams worth (iOS vs Android): Minions' Plight! iOS Android
Depends on the situation. For one developer just switching to the pro version for Mac/PC it's only $1500. But for a 4 man team working on mobile games (ios/android) you're looking at 4x (1500+1500+1500+500) = $20.000, or 20% of revenue. Not a bad deal, no, but significant, yes. The biggest benefit of Unity versus UDK is…
Update (resolved): it turned out that umodel from gildor.org HAS a ios games extract switch! For all folks who want to learn something from production quality assets: - download umodel from goldor.org - copy .ipa file with ios UDK game, change extension to zip - unpack this zip file and locate UDK .xxx package files - run…
Eat3D has got another UDK DVD for your perusal, however the focus is not the typical UDK, but the mobile version. It's a 5 hour video by Sjoerd "Hourences" De Jong covering game development for the iOS platform. They do a better job at summarizing their product so I placed a beefy cut and paste of the basic info below.…
We’re developing a stylized endless runner game for iOS and Android in Unity, with a strong focus on the main character and the world around him. The project is already in an advanced testing phase. Our team includes a programmer, animator, and game designer. We work remotely, communicate via Discord, and share data…
@easterislandnick: I agree with Eric, it's not the goal to bake nmap light info. You should probably be able to use nmaps on iOS if you're not using an expensive shader, if you use specular + nmap it gets expensive for iOS. You will have to choose inbetween the two. I wouldn't go for that path, why do you need both?…
Begin to compete? I think Apple completely destroyed Nintendo's handlheld market, and it's not even close. Sony never really held a candle to Nintendo. The only difference is there's going to be less emphasis on 'control' based games, and more emphasis on point/click type games. d1ver it's funny you mention Final Fantasy:…