chris1988green:Thanks for the sub! :D littleclaude: Thanks! Yeah i'll post up some wires right now. JasonLavoie : THanks yah sir :D rambooze : Thanks rambooze! I'm a huge fan of your toxic caves! That came out SO good! jk_virginia: Thanks jake! I'll give that a shot before i bake it down! [HP]: Thanks HP! I'ts going to be…
I have only a small support for you because im in a similar postion :) I like the overall quality of your work, but as the others said, its not that much to show. When i look at the stuff youve done, the only thing that really gets my attention is the helmet. Quality and creativity way higher than other models. Reminds me…
Particular big as in big file size? Completed and UV Unwrapped the ceiling lights. Completed and UV unwrapped the wooden screen. (temporary wood texture to check if the wood gains are flowing correctly) Texel Density comparison with other assets. (Uses 2K checkers but the UV would come off the UV layout grid but plan to…
Hello, everyone. I've chosen Krzysztof Maziarz's( https://www.artstation.com/krzymsky ) concept art to practice on making modular assets and learn how to use substance designer. I was hoping to improve my skills more overall in modeling, texturing, and lighting. This project will be a portfolio piece. Right now, I'm…
I think you're making things too hard on yourself keeping that pillar as a solid, watertight mesh. There's no reason for that, and is just making your modeling life harder. :) Identifying the major modular parts is important, but just as important, identify the smaller modular parts you can just instance around, or use as…
sorry but what is this for? game environment, art project, pre-rendered animation or something else? The environment looks like a game level but the way your building it sounds reaaaaaally inefficient for that. I would seriously consider taking AmbiguousPackage's advice and look into modular level design. If you look at…
More new pictures incoming! I've done quite a lot of work since my last update, mostly making props and post-processing changes. I've made various new assets like filing cabinets, shelves and a modular pipe set. It definitely feels like I'm getting kind of close to finishing this project now. My goal is still to just make…
Part of the idea of keeping the pieces of the building separate was to have a very modular house. Combining the assets in Maya is a work around, but reduces the ability to have a very modular scene built directly in Unity. The beams of the houses are used in many other areas of the house, there are many shared assets to…
If you have not gotten familiar with modularity I guess take a look here; http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28\bCategoryEnvironment\b%29 Looking at your ref you could get away with having your spire mostly unqiue (still using smaller modular chunks) and the dome. The other buildings however…
The following images show my use of modular environment design that was utilized to create the video submission seen above. Wooden Set: The following assets were created from one high poly wooden beam projected onto a low poly mesh, and arranged into a modular set. These were all selected at the end of the work flow,…