Ok, thanks. Another quick question: is there some way to bevel only hardened edges? Meaning, I can mark edges as sharp (select edge -> right-click -> Mark Sharp), useful when creating smoothing groups. Can I assign a bevel modifier that only bevels the edges I have marked as sharp? If I can, whats the settings I have to…
I have the problem where I can't do anything in the viewport. The outliner does not react except the eye-icons work. Keymap in the preferences is an empty screen. Hovering over one of the buttons on the right screen gives "Internal Error" Toolttips The remaining interface seems to work normally but I haven't thoroughly…
Thanks. You are right, same behavior by default in Max, and actually the solution was thinking backward. You can see here how the Extend Border script works in Max, it's pretty convenient because it extrudes equally on all sides with precise type-ins for distance and angles. I think you gave me a couple pointers to…
@JedTheKrampus: have you watched the system monitor for cpu usage accross different cpu cores when doing your comparison? If this is a multithreading issue then it might not be easy to fix. Also: is anyone else experiencing that undo no longer works in 2.73 for simply moving an object? I switched back to 2.72 right away…
Hey all, Just wanted to share an update to Polystrips retopology that's coming soon. The main problem with Polystrips right now is that you must manually fill in the negative space between the face loops. Version 1.1.0 is introducing the first step towards improving this workflow, Simple Fill. It'll be released sometime in…
Right - I mean to be fair the speed is okay when using the box variant on a rather coarse mesh - but with the lasso one being made of multiple segments, it very quickly goes back to the issue of having too many calculations to perform. So overall it's pretty much unusable at this point ... (So I guess it needs two things…
Works fine for me. It's at a very early stage right now obviously, there's no model to model baking at all, but already there's a couple of interesting thing you can do with it eg. slap a tilable texture onto a model and bake it using blended box mapping so that you have no seems on the model. OSL also opens a lot of…
haven't noticed this thread, so I ask here too I've been trying 2.8 release and finding really pleasant compared to previous releases. So I wanted to ask if anybody bakes normal maps right in Blender using round edge shader, decal machine and all that stuff. I remember reading a few years ago that baking in Blender is…
Agreed and from what I've seen Unity has/will have some pretty decent Blender support. Right now I'm learning max coming from blender and I'm not so impressed, but it's industry standard so it's kind of do or die. I don't like the bad wrap Blender gets from some people and I'm not so sure the fanboy community is always the…
@Veezen I agree about tools in Fusion, it feels like it's the right way to work. I was really surprised by the sketching tools and how robust the constraints are. You can create patterns with design rules, usually, it's constrained automatically but you can also add or remove constraints manually and then you can change…