Well did some tests, and didn't had to change anything in my code: it bakes AO and Vertex Colors without an hitch with the same xml file. I'm using the last xNormal version, maybe it's been fixed. Also for each Object to bake I use a new bake process, so I can get the exit code for each object and know when i get an error…
Family of V-HACD Toolkit nodes was expanded. There is a new Export node added: https://www.youtube.com/watch?v=6Fh4-olKrs4 Short presentation how to use it with Unity: https://www.youtube.com/watch?v=8CStATK1X5s I also published couple modeling tools: https://www.youtube.com/watch?v=QWF2qvlgGhY…
ah nvm, ya for working with the com interface for PS it is really easy since PS has it's whole api exposed to the com interface, guess there is nothing of the sort in udk. psLink is still incomplete, im actually redoing most of the code on the maya side of it ti make it more efficient and reduce the amount of data i need…
renderhjs Thats a amazing new tool your working on, I do have a question though, would it be possible to have it export out at preset sizes already? I noticed it was at a lower rez (800X800) when you brought it back into photoshop, Is it possible to keep it for higher end detail when copying over so if your texturing lets…
Harry and I were developing things at the same time :) been chatting the whole evening about our stuff :poly142: Texture Ripping tool Online demo (without clipboard support) http://renderhjs.net/bbs/polycount/textureRipper/dmo1/demo.swf drag 2 line to create a shape, after that you can tweak the white and orange boxes. Del…
Blender Game Tools I have made a tool that take an high poly sculpt an convert it into a game asset fully textured in one single click while it takes 10 hours currently. I know it sounds too good to be true, but it works and does the job fast and with a clean result for static meshes. My tool will create a low poly at the…
FreeImage is great imo. Works fast overall I feel. It also supports all the image formats I wanted in 1 package. Plus makes it easy to get an Alpha Channel Bitmap, or modify the bitmaps Hue/Saturation/Ect easily enough. He's still working on it and improving it, so that's awesome. I did run into issues here and there with…
mrLichy - The tool i'm working on is very similar to yours, but I am building my tool for layout/designers who would like to either do block layouts in max,or just use max as their level editor. The premise of mine is simple enough: You define a blueprint mesh, and the tool will have several functions to grab data from…
manage to get to a, I hope reliable, cutting/projection routine that can handle all the border conditions (after about 5 attempts). It uses a mesh "traverse" algorithm so only uses one mesh ray intersect so it's pretty quick (6-7 times faster than uses max's poly boolean which is always nice :) ) I had a…
nice work. I think it's great to be able to access all options, but it looks a bit overwhelming. I wouldn't quite give this to our junior artists. They'd be overwhelmed and not know what to do, and in return use the tool wrong because they just don't know the settings. Or they might always call a TA for help Are you…