Tessellation can be helpful, but it's more recommended not to abuse of polygons. Here's an example of how to avoid propagation of unneeded details: You can see more examples here: http://blog.whiteblaizer.com/2009/03/subdivision-tips-hard-surface-modelling-iv/ It's in spanish, but you can use google translator anyways.
@Ladygrace using Crease+ You can get that one fast! if you know how Sub-D's work It's even better : -Starting with a 40 sides cylinder, doing My things -Set my Hard and soft edges -use SolidBevel, let Bevel width be 0 -Tweak it, smooth it , Done !
For mechanical hard surface? If indeed the case, hmm.....well pretty rare these days to find one still in print, though you might get lucky searching on ebay. I'll also suggest, exploring student friendly narrated video content which on that note one really can't go past Tim Bergholz, particularly for his 3ds Max stuff…
Wirrexx, Thank you so much for the pictures and the link, I finally got it. I now understand the need for the geometry to "support" the shape and the edges bellow the shape to effectively stop the polygons from stretching or being under too much tension (Probably incorrect terminology) Another learning outcome I had is…
Alright chaps. Wondering if you kind people could help me out with this problem I've ran into. It may be fairly simple to solve but as I'm fairly new to hard surface modelling its stumped me. Ok Images. So what Im trying to do is get a curved shape for the outline, I've highlighted this in green. This isnt normally a…
@ned_poreyra At the risk of going off topic, that particular question is something that you and only you can answer. My schedule is somewhat limited but if you want an honest evaluation of your modeling process (and some feedback with links to resources that may help) then record a video of your high poly modeling process,…
I have no idea what im doing... I used to be so good at modelling and now I feel shit. I have never done any high poly hard surface modelling so this is where I learn it I guess xD # should I maybe start over? IDK
i used a simple plane like below, just nudged some vertexes and its done super simple , booleaning etc i find it kind of a waste of time as you would need to cleanup alot of geo and be super hard to edit the shape incase you want to. But maybe i missed something.
Hi Guys .. 1st post here ... I hope I'm using the thread correctly. I'm pretty new to SubD hard surface modeling I need help with the corners of a sci-fi panel cutout. Any help would be great .. I'm getting brain meltdown deleting and redrawing edges. Anyway thanks for the noob help.
@Filip5 "but this shape is fairly simple" Oh c'mon put your thinking cap on! regardless whether an edge/shape is straight or curved the example workflow remains the same. ...so how would we create a curved edge using sub-division modleling?! EDIT: Hint - your attempt is almost halfway there, instead of hard edges...