I know this must have been posted like 100 times before. But i've been seartching for like 40 pages now and didnt come up with a good sollution. Can anyone tell me what im doing wrong here? This is wires: And this is ref:
I get what you want to do, but I can't remember anything that may look like that in reality. Is there a reference you're working off? or some concept? I just can't imagine anything that would look like that. I'd love to see an example though.
I'd like to hear recommendations on how you handle corners and hard edges when you are going out on a curved surface, like below. I usually just try to finesse it until the highlight looks as least bad as possible but I'm sure there's a solid solution.
Could you please send me your .max file perna? i never heard about this method and i would like to learn how it works. I also searched for your video with pedro, like you mentioned, but dont found it hehe B)
Hey guys, I've been trying to make something for a project I'm working on, but I'm struggling to figure out how to make a pentagon sphere shape, I think it's called an icosahedron or something like that, basically, it looks like this: Any help would be greatly appreciated :)
Hello There, nice thread. been reading it for like 2 hours. now I got a question. Are there any non-manual ways to do a chamfer like the fillet in spline? I mean like the inner vertexes are closer and the outer ones are further. you can see what I mean in the picture below. The left one is a spline with fillet, and the…
Hey everyone, I'm completely new to polycount, feels a bit cheap to ask for help on the first post but this is quite a pickle for me and the game I'm currently working on! So I was wondering if anyone has any pointers or tips to help me approach this kind of style, kinda like donald pockets, but in 3d! Trunk isn't all that…
Okay. Here is my question: I want build a wall around my scene just like the guy in this tutorial (7:40). Problem is, I'm using Maya, and I don't know how can you do it like that there. I know you can do it in 3ds max using loft (gif), but it's not working in maya. The only way I'm thinking of, is using extrud along the…
Quick thought: maybe something like this (quick thought while overpainting; upper part slihjt complex or simpler lower part) ? Then i tried smomething like this with wire view (additional edge smooth), smooth shading and subdiv (since you also have one in the modifier stack):