The CUDA memory required needs to be split into two components: 1. Node pool. It's used for the spatial acceleration structure. Usually 16/32Mb should be enough for a 4M poly mesh. 2. Triangles. The mesh itself. Each triangle occupies 48 bytes. A 4M poly mesh will occupy around 192Mb. If you set 450Mb for the nodes(that's…
The final 3.11.0 has been released! - Added full screen antialiasing support for the DX9 graphics driver. - Solved problems with ALT+TAB and also with the mouse. - Added a checkbox inside the 3D viewer to lock the position of the light to the camera. Notice the shadows dissapear when you enable this mode(which is logical…
You should change to the 3.16.6 because the previous versions have a strange bug that misaligns the normal map and the AO map. About the settings you mention: I use 32 for a very faaaast test. 64 for fast but better test. 128 for medium quality. 256/512 for quality. 1024+ for final result. For testing, of course, don't use…
The 3.12.0 Beta 1 has been released! - GPU ambient occlusion generator ( 100x faster than typical way to render AO ) - Ogre3D mesh importer/exporters - Realtime ray tracing graphics driver for the 3D viewer + a new example showing RT reflections. - PRT-p and PRT-n map rendering - Video capture inside the 3D viewer - Radeon…
[ QUOTE ] more important suggestion: being able to manually edit the "output file" field. I instinctively try to do this a lot. Most of the time just to add numerals at the end of the filename for different versions of output. [/ QUOTE ] Due to the plugin nature of xNormal the user needs to select an input/ouput file + the…
hey jogshy I have a question to ask Ive been using z-brush 3.5 R3 for sculpting lately. I recently did a experiment of making some high poly rocks. So I made a basic box with a sub D on it , reseted its X-form and its pivot and placed it at 0,0,0 before export. I then sculpted out my said rock. I after feeling comfortable…
[ QUOTE ] - How about different speeds for the rotations of ReelC and ReelL? Not vital, but would be nice. [/ QUOTE ] Easy [ QUOTE ] - A turntable recording function would be nice, capable of both exporting it as individual images for composing in After Effects/Premiere/etc, and for example an uncompressed AVI. [/ QUOTE ]…
Wow! Lots of questions. Here are some answers: Turn off the "show highpoly meshes" checkbox :P or uncheck the "visible" property on the highpoly list. Btw, the example looks much better if you disable the DX10's gamma correction option ( in the plugin-manager ). Are you using the max2obj exporter that comes with 3dsmax by…
[ QUOTE ] The glow effect, some shadows, cubemap diffuse lighting and a new "parallax bump" effect will be added in the v3.5.0 [/ QUOTE ] Waoahahhaa! I can't wait! Also I really like the Cages stuff you added! Very fast and easy to use... although here I don't seem to be able to select individual vertices? Is that because…