Hmm, well i'll go ahead and simplify the hands and see what i can do with the face without sacrificing too much detail. What poly count would you suggest for the most detailed characters without knowing any information on what props their might be or the polycount of the scene it would be in? EDIT: Here he is at merely 504…
This thread is awesome! I've skimmed all the entire 283 pages myself. There's so much gold! And it's great to find some really low poly stuff that is hard to find somewhere-else, as low-poly means everything today (I bet the next Break it Ralph movie will be considered low-poly in two years.) Here's a recent work of mine.…
@itismario I'm glad it helped :) More things that I noticed: » Now there's a 5-sided ngon just under the breasts, and from what I've heard, polygons should NEVER have more than 4 sides :o Either triangulate it or rework the topology a bit » HEAD: Why does it look like that your character's nose has more than 3 tri's? I…
Hi. I'm new here, but I've been modeling since about mid-2011. I've lurked this thread on a few different occasions over the past few years, to get inspiration. I realized that I could start improving my work ethic and jumpstart my brain each day by making little models that fit this thread every day or two if I'm not…
I had a bit of fun... I modeled the wheel and tire in fairly high poly count, went through a quick AO bake and rendered it from a flat 2d view... (really overkill cause you can't see most of it but it was good practice) from there I pasted that onto my 64x64 texture and applied an alpha map to it... the wheels themselves…
thats realy nice hobodactyl! reminds me that i still have to do a secret-of-mana model... lil crit: the textures lack a bit of dark values.. there are no real shadows in there (and i don´t mean the inside of the legs) so where is the shadow form the shirt on the trouser? where is the shadow where the trouser goes into the…
@MALicivs: Thanks a lot for the car breakdowns, came in really handy when modeling this one :) @Mercury: That animation looks really nice. Would totally love to blast this thing into pieces with my shooting arm ^^ @vpk: awesome bust. king is king ! Decided I shall tackle the car, before I move on any further. I started…
Well, I do think the current title of the topic is misleading. With the new mobile platforms, a mobile game character could easily have way more than 1000 tris. A great example would be Infinity Blade 2. So now that even mobile games are moving away from the truly lowpoly, we have to figure out what to do with this topic.…
I would say to do the exact opposite. If you're looking to go with a more stylistic take on the textures, try a variety of things. I, for one, would avoid going with a hand-painted 'style' similar to diablo 2 or torchlight specifically because it's the 'in' style and games in that genre are all starting to do that. If you…
Actually, I rendered that sun to show that it did hold up well at a large size, because of the way I mapped it. Not quite yet. These 2 could've very well used the same texture, and you could move the moon's eye with some clever texture placement. Check out what I did with the sun to achieve a higher pixel density on the…