Great speedmodel and skin Cholden! Textures look good AdamBrome. Maybe a little bit more variation in them since a lot of repetitive parts in them look like clones of eachother. But they're WIPs so you're probably till chopping away at them. Started to skin the body of my anime chick. Got a first start on the shirt and…
[ QUOTE ] hey guys just throwing something in here :P working on my own mod right now 2 man mod actually with a coder friend ofmine im in charge of the models,levels and mostly everything of the art side and hes in charge of coding one of the first things ive completed is the healthpack for the main character he is…
i made a self portrait about 2 years ago, it was my first attemt at a human head. i opened it back up recently and noticed it looked nothing like me. mostly cause i used the photos of my face in an orthagraphic view so i was modeling the perpective. i went back and changed the topology and tweeked it up. before i wanted to…
took a stab at dead eye's jacket on my two days off from school He's a zombie killing cowboy so I caked it up with blood and grime. The screen grabs don't really do it justice, but I inlayed a sweet pattern on the liner via normals and added stitching. 744 tris, 2 2k maps (gonna down-res later). Having a horrible issue…
KP: Oddly enough, I actually find that bevelling edges before meshsmoothing, is actually faster (and definitely less brain-intensive ) than using smoothing groups - you have to select the polys, apply a group which the other polys don't have, smooth and render it out, then go in and blur/erase what you don't want smoothed.…
caseyjones: thanks man! your right about the brush strokes, it's not really that i don't know how to smooth them out, it's just that i didn't do it because i wanted to get the overall texture first (this one was done in 2 hours, and after that i didn't feel like working on it anymore :P) for blending i use hard brushes…
looking nice diffa, bit of a jak and daxter feel to it oglemeanimations - coming along but a few things I noticed. The grout in the brickworks has a really thick horizontal band which repeats down the wall - looks a bit odd The windows don't seem to be recessed, like they are pictures hanging on gallery wall Neeed some…
Scene 1: A Variation : Scene 2: Some "marble" Renders : More Marble Renders : Mudbox snaps of the body : Character Shot: A turntable of the body :http://sriramatrix.3dnitz.com/misc/Greekotaurpreview.WMV Head to my site for more pics : http://sriramatrix.3dnitz.com/dinotaur06.htm t was roughly 10 months since I decided to…
ComradeJ: Now you just need to apply it to a pretty lady and you'll be set! Japhir: I think it might work best on a 1:2 texture sheet. If you need more room for the fins or don't like the distortion, you could move the head to another texture sheet. You should also consider straightening out some of the edges. Sure, you'll…
@johny: of course it's because of the uv splits i made, but i can't unwrap without having splits somewhere. And normally that shouldn't be needed, i mean it should be normal, i worked with engines 2 years back with way less features but no such issues with normalmaps. Even the maxshaders bei Ben Cloward can handle it and…