Wow Kite, that's very nice! Love ur style! Here's some parts of a scene i'm working on, still nothing mapped, need to map all and give a pass of detail in Zbrush. Very simple As always, all done in Modo.
this is my first attempt at highpoly ... i've never touched zbrush before but mudbox is fantastic i would have liked to go on but i am afraid i cant go another subD level due to having 512mb of ram
replicant, maybe try starting your own thread. And try asking nicely. Also, Arshlevon is from LA and knows a lot about Zbrush and I'm sure he would love to get together and rap 3d and that would be sweet.
Well after 2 months of hard studying for exams, without any 3d today i installed Zb on this crap computer and did a quick model. Out of Zbrush base sphere on 1h10: Just more 1 month to be back...
Guess who's getting used to Z-Brush. I probably won't go far with this as it's an old model, I was mainly using it to tool with in ZBrush. It was kind od a "what if Bebop from TMNT went horribly wrong when he mutated.
I gotta try the new zbrush :O, looks sexy. Anway, almost done with the raiden model, needs a bunch of editing cause its not reading ninja raiden to me yet. http://img514.imageshack.us/img514/6204/sp3220070527111900wk6.png
Nice detail on that jeep so far LordScottish. The wrinkles and stuff on the ogre are just me messing with Zbrush to see how far I can go with it at the current resolution (lvl 6 subd - 4.5 million polygons). Love that rabbit Arshlevon
Awesome woman there Shadows. The monster is good too, I love the arms, but the face's detail seems fairly random and doesn't show much structure IMHO. Nice how you set it up with the materials, it almost looks like a Zbrush model.
Phil very nice, did you have the record option on when you made that? Man please turn it on btw does anyone got any link to some zbrush movies? I got the pior siraq head one already.
kite, as the others say, really good work on the hand. Looks like it belongs to a really meaty guy. Great sense of volume. / Little update from previous post. Finishing up work on the jacket. High poly version, polypainted in ZBrush.